Chapter 1: Heller’s Manor
- Talk; take and read file (A); earn PHOTO.
- Talk (B).
- Talk (C).
- Take LANTERN (D).
- Solution (E); earn 1/3 DOVE and ROPE.
- Play HOP; earn FEATHERS (F).
- ROPE on FEATHERS; take FEATHER DUSTER.
- Take PLIERS; use FEATHER DUSTER (G).
- Play HOP (H).
- HOP mini-game solution 1-8 (@); earn 2/3 DOVE.
- Take LIZARD; use PLIERS; earn 3/3 DOVE (I).
- Select (J).
- Place DOVE; select 1-4; take 1/2 CLOCK PART and PACKAGE WITH BUTTON (K).
- Open PACKAGE WITH BUTTON; take BUTTON.
- Replace BUTTON (L).
- Select 3x to fill meter (M).
- Talk (N).
- Go forward.
- Talk (O); play HOP; earn LARS’ KEY.
- Solution 1-3 (P).
- Talk; take SAFE CODE (Q).
- Take 2/2 CLOCK PART (R).
- Open clock; take 1/3 PIN; place CLOCK PART and restore face. Take ANTLER (S).
- Take WEIGHT; place ANTLER; solution (T).
- Take 2/3 PIN (U).
- Take 3/3 PIN (V).
- Select (W).
- Place PIN; solution Ax3-B-C-B-Dx2-C-E-F-Dx2-Gx2-Fx2-E-Hx2.
- Take GATE PART and MEDICINE (I).
- Give MEDICINE; take WINDOW HANDLE (J).
- Use WINDOW HANDLE (K).
- Go right.
- Talk (A).
- Select (B).
- Take 1/3 PLAYING CARD (C).
- Take DRY SPONGE (D).
- Take 1/2 SMALL WHEEL (E).
- Take 2/2 SMALL WHEEL (F).
- Take WRENCH SET (G).
- Place SMALL WHEEL; read diary; take AMULETS (H).
- Select AMULETS.
- Select pairs (I); take CROW TALON (J).
- Place and select CROW TALON; use DRY SPONGE; earn WET SPONGE (K).
- Use WET SPONGE and LARS’ KEY; take 2/3 GATE PART (L).
- Use WRENCH SET (M).
- Place the wrenches as shown (N).
- Take 3/3 GATE PART.
- Place GATE PART (O).
- Solution S-U-Xx2-S-U-R-S-Tx2-U-Xx3-Q-W-Xx2-Vx3-W-Px3-Q.
- X-T-U-Rx2-S-X-Px2-Q-Vx3-W-Xx3-Rx2-S-Tx3-U-Tx2-Vx2-Rx3-Px3.
- Go right.
- Talk (A).
- Talk (B). Use LANTERN on scene; play HOP.
- Take HORSESHOE (C).
- Select; take COIN (E).
- Use COIN; grab the items in the randomly generated order shown; take APPLE (F).
- Take ROSE; give APPLE; take 2/3 PLAYING CARD (G).
- Remove cover; play HOP; earn 3/3 PLAYING CARD (H).
- Take 1/4 CHIP (I); place PLAYING CARD.
- Select any card (J); watch movements and select same card (K). This mini-game is randomly generated. Your solution may vary.
- Take TICKET (L).
- Use TICKET (M).
- Go forward.
- Turn and go right (N).
- Turn and go left (O).
- Go forward (P).
Chapter 2: Theater Stage
- Talk (A).
- Play HOP; earn DAGGER and 2/4 CHIP (B).
- Take 3/4 CHIP (C).
- Talk (D).
- Play HOP; take PIN (E).
- Select; take RIBBON (G).
- PIN and WEIGHT on RIBBON; earn FISHING ROD.
- Give FISHING ROD (H).
- Move to position shown (I); move up avoiding air bubbles; earn 4/4 CHIP.
- Place CHIPS (J).
- Solution C-Bx5-Ax3-Ex5-B-D-B-C-D-B-D-Cx2-B-C-Bx7.
- Take 1/2 HALF-APPLE KEY and 1/3 CARD (F).
- Go forward.
- Take CAGE KEY; place DAGGER (G).
- Select 1-4 (H).
- Play HOP (I).
- HOP mini-game solution (J); earn UMBRELLA.
- Use UMBRELLA (K).
- Use CAGE KEY; remove cloth; move (L-M).
- Use (N-O)-(P-Q).
- Select R-S-T.
- Solution (U).
- Take 1st HALF FLEUR DE LIS (V).
- Take DIARY (A).
- Take MEDALLION (B).
- Select MEDALLION 2x; take HEART MEDALLION.
- HEART MEDALLION on DIARY; take CODE; turn pages and take 2nd HALF FLEUR DE LIS and 2/2 ROSE.
- Place both HALF FLEUR DE LIS and CODE (C); select 2-3-5-7 (D).
- Go left.
- Select scene 2x.
- Solution (H-F-H-G)-(F-E-G-E-H)-(E-H-G-F-H-E).
- Talk; take PLATE (J).
- Take and read NOTE (K).
- Select (L).
- Drag (M-N).
- Talk; take SCREWDRIVER (O).
- Take RAG (P).
- Select PLATE; play HOP; take BONE. Use RAG on PLATE.
- Use BONE; drag left and right to fill bar; take SHARP BONE (Q).
- Use SHARP BONE; take LOCKPICK (R).
- Use PLATE, SCREWDRIVER, and LOCKPICK (S).
- Solution Cx2-D-C-Ax2-B-Ex6-D-C-Ax4-Ex5-D-Cx2-Ax6-B.
- C-A-B-Ex2-D-C-Ex5-D-Cx3-Ax3-B-Ex7-D-C-Ax7-B.
- Go forward.
- Talk; take WRENCH (F).
- Take CANDLE (G).
- CANDLE on NOTE; take LABYRINTH MAP.
- Take HANDLE (H).
- Use CANDLE; take BOLTS (I).
- Walk down.
- Use WRENCH; take PIPE (J).
- Use PIPE; take 1/4 MEDALS and HACKSAW (K).
- Take TOOLS EMBLEM from HACKSAW.
- Go forward.
- Place TOOLS EMBLEM; take BLADE and 1/2 OWL (L).
- HANDLE, BOLTS, SCREWDRIVER, and BLADE on HACKSAW.
- Take 2/2 OWL (M).
- Use HACKSAW (N).
- Talk; take KEY (O).
- Place OWL; read book; take HANDLE (P).
- Use KEY; play HOP; earn 2/4 MEDALS (Q).
- Use HANDLE; take 3/4 MEDALS and HORSE (R).
- Place HORSE; select pairs (S); play HOP; earn 4/4 MEDALS.
- Select (T).
- Place MEDALS; restore medals (A); pan right.
- Restore medals (B); pan right.
- Restore medals (C); pan right.
- Restore medals (D); pan right.
- Go forward (E).
- Use LABYRINTH MAP on scene; go forward 2x, left, forward 2x, left, forward, right 2x and forward (F).
- Take HAMMER (G).
- Walk down 8x; go right 2x, and go left (H).
- Place HAMMER (I); take ANVIL KEY (J).
- Walk down 2x; go left, forward and right (K).
- Take CROWN (L).
- Walk down 4x; go left, forward 2x, right, forward 2x; go right, left 2x (M).
- Place CROWN; take SKULL KEY (N).
- Walk down, forward, right 2x, left 2x (O).
- Select 1-8; earn LADDER (P).
- Walk down 13x; go right, left, forward 3x; go right (Q).
- Use LADDER; take HELMET KEY (R).
- Walk down 6x (S).
- Use ANVIL KEY (T), SKULL KEY (U), and HELMET KEY (V).
- Go forward.
- Select (A).
- Talk (B).
- Take 1/3 LIGHT BULB; use HACKSAW (C).
- Go forward, left.
- Talk (D).
- Play HOP; earn 1/2 CRYSTALS; place ROSE; take EYE and 1/3 MASK (E).
- Take FISH; place EYE; take 2/3 MASK (F).
- Take 3/3 MASK (G).
- Walk down 2x.
- Take HAMMER; place FISH; take 2/3 CARD (H).
- Walk down.
- Use HAMMER (I); take TROWEL (J).
- Go forward 2x.
- Place MASK; move (K-M)-(L-K)-(N-L)-(K-N).
- Use TROWEL; take CRYPTEX (O).
- Talk; take PAPER (P).
- Place PAPER; play HOP; take CRYPTEX PASSWORD (Q).
- CRYPTEX PASSWORD on CRYPTEX; solution (R); read note; take STAR and KEY.
- Go left.
- Use KEY; take BAG KEY (A).
- Take ADDRESS (B).
- Take 3/3 CARD (C).
- Place CARD; solution (D); play HOP; earn CONSTABLE’S DIARY.
- Take CLOCK from CONSTABLE’S DIARY; read diary; take 2/2 CRYSTALS.
- Place CRYSTALS; select 1-10; take 2/2 HALF-APPLE KEY (E).
- Walk down 3x.
- Use BAG KEY; move (F-G).
- Use ADDRESS (H).
- Move horse left, center, or right (I) to avoid obstacles (J).
Chapter 3: Street
- Talk (K).
- Take POSTMAN (L).
- Take 1/2 HEART; place POSTMAN; take NEWSPAPER (M).
- Take LEAF (N).
- Take CANE PART (O).
- Take SKULL from CANE PART.
- Place LEAF; take DISK (P).
- Use DISK and NEWSPAPER; solution (Q).
- Go right.
- Talk; take INSTRUCTIONS (A).
- Take LIGHTNING; remove broken bulbs (B).
- Take 1/2 GEAR; place LIZARD (C).
- Play HOP; earn 2/3 LIGHT BULB (D).
- Walk down.
- Place LIGHTNING; take 3/3 LIGHT BULB (E).
- Go right.
- Place LIGHT BULB and INSTRUCTIONS; set buttons as show; select lever (F).
- Talk; take GLASS (G).
- Walk down.
- Use GLASS; earn WATER (H).
- Go right.
- Give WATER (I).
- Take PLIERS (J).
- Take CORKSCREW (K).
- Walk down.
- Use PLIERS; earn HUMAN (L).
- Use HUMAN; select (M).
- Place SKULL (A); move (D-G-F-C)-(E-F-G)-(C-B)-(A-C-F-H-I).
- Move (O-P)-(R-O-L)-(P-O)-(M-P-S)-(J-M-P)-(N-K)-(P-Q)-(S-P-M)-(Q-P-S-T).
- Go left.
- Take 2/2 HEART and LARS’ NOTE (R).
- Take REFLECTOR PART (S).
- Take 1/2 ROLLER; place and select HEART; take KEY ONE (T).
- Use KEY ONE; take PERFUME and HAIR COMB from the bags (U).
- Take FLASK (V).
- Talk (W).
- Walk down, right.
- Place FLASK; take BRAIN (A).
- Place BRAIN; take LUNG (B).
- Walk down, left.
- Place; select LUNG; take KEY TWO (C).
- Use KEY TWO; take PIPE and HANDKERCHIEF from bags (D).
- Talk; take 2/2 ROLLER (E).
- Place ROLLER; solution (F).
- Take HAND; remove test tube (G).
- Walk down, right.
- Play HOP; earn REAGENTS (H).
- Place HAND; take KEROSENE (I).
- Walk down, left.
- Select (J).
- Place KEROSENE (K) and REAGENTS (L).
- Move reagents in order 1-6 to (M).
- Place PERFUME (N); select (O).
- Place PIPE (N); select (O).
- Place HAIR COMB (N); select (O).
- Place HANDKERCHIEF (N); select (O).
- Place CLOCK (N); select (O).
- Take RESULTS (P).
- Talk; take BOOK (Q).
- Take LENS from BOOK.
- Walk down; forward.
- Place LENS and RESULTS; select (R).
- Move sheet from (A-B). Select lenses (C) and move paper to find the samples (D).
- First sheet solutions (E).
- Second sheet solutions (F).
- Third sheet solutions (G).
- Fourth sheet solutions (H).
- Fifth sheet solutions (I).
- Take MICROSCOPE TEST (J).
- MICROSCOPE TEST on BOOK; select and take POISON.
- Walk down, left.
- Give POISON; take PHARMACY PHOTO (K).
- Walk down 2x.
- Talk (L).
- Take BAG (M).
- Take 1/2 RAVEN from BAG.
- Talk (L).
- Play HOP; earn BADGE (N).
- BADGE on BAG; read note; take LEVER.
- Walk down.
- Open; take OIL CAN (O).
- Use OIL CAN; place LEVER; select (P).
- Go left.
Chapter 4: Square
- Talk (A).
- Take 2/2 GEAR (B).
- Take HANDLE; place GEAR; select (C).
- Take CANE HANDLE (D).
- CANE HANDLE on CANE PART; earn CANE.
- Take 1/3 GLASS (E).
- Take 1/5 TAG; use CANE (F).
- Select when in green circle (G).
- Play HOP; earn FIRE EXTINGUISHER (H).
- Use FIRE EXTINGUISHER (I).
- Select Jx3.
- Go forward.
- Replace REFLECTOR PART; select (L).
- Take HOOK and LOCK PART (M).
- Place HANDLE; take BUTTON (N).
- Place and select BUTTON; take KEY (O).
- Place LOCK PART; restore; use KEY (P).
- Take MEDICINE CHEST and STONE (Q).
- Walk down.
- Place STONE; select 1-4; take 2/3 GLASS and CADUCEUS (A).
- Go forward.
- Place CADUCEUS; take 3/3 GLASS (B).
- Place GLASS; solution (C).
- Take MESSAGE and CROWN (E).
- LARS’ NOTE and MESSAGE on CONSTABLE’S DIARY; earn EVIDENCE.
- Place CROWN; take RING (F).
- Walk down.
- Select: use RING and CANE; turn key (G).
- Go left.
- Use CANE (H).
- Take MAGNIFYING GLASS (I).
- Place HOOK; select (J-K); take BOOK (L).
- Take 2/5 TAG (M).
- Take HAT; place BOOK (N).
- Solution; take 3/5 TAG (O).
- HAT on BAG; take 4/5 TAG.
- Walk down.
- Play HOP; earn FEATHER (P).
- Place MAGNIFYING GLASS; take RIB (Q).
- Go forward.
- Place RIB; select (R-S); take CROSS (T).
- CROSS on MEDICINE CHEST; take STETHOSCOPE.
- Walk down, left.
- Place FEATHER; take 5/5 TAG (A).
- Place TAG; solution; take KEY (B).
- Use KEY; take SAFE LOCK KNOB (C).
- Select (D).
- Place SAFE LOCK KNOB and STETHOSCOPE on safe.
- Move (E-F); select (I).
- Move (F-G); select Ix2-J.
- Move (G-H); select J.
- Place STAR; take GOVERNOR’S SEAL (K).
- Select (L).
- Place EVIDENCE; move to envelope; select (M).
- Move (N-O); use GOVERNOR’S RING; take GOVERNOR’S LETTER.
- Walk down.
- Talk (P).
- Talk; give GOVERNOR’S LETTER (Q).
- Walk down.
- Talk; take 1/2 FIGURINE (R).
- Walk down.
- Take PUZZLE (S).
- Place PUZZLE; solution (T).
- Take 2/2 FIGURINE (U).
- Select (V).
- Place FIGURINE; solution (W).
- Go left.
- Talk (A).
- Select the buttons (B) to match the icons when they are in the green (C) to fill the meter.
- Select; take BOTTLE (D).
- CORKSCREW on BOTTLE; earn WINE.
- Take 1/3 CRYSTAL (E).
- Use WINE; take 1/2 SHIELD (F).
- Take 2/2 SHIELD (G).
- Talk; place SHIELD (H).
- Take 1/2 SNAKE (I).
- Take 2/2 SNAKE (J).
- SNAKE on MEDICINE CHEST; take CHISEL.
- Use CHISEL; take FLOWER (K).
- Place FLOWER; take ANTIDOTE (L).
- ANTIDOTE on MEDICINE CHEST; use syringe on hand (M); take GRAPE (N).
- Place GRAPE; take FIREPLACE PART (O).
- Place FIREPLACE PART; take BELL and ENGAGEMENT RINGS (P).
- Place ENGAGEMENT RINGS (Q); play HOP.
- HOP mini-game; solution (R).
- Earn DOOR PART.
- Place DOOR PART; select 1-4 (S).
- Walk down.
- Select (T).
- Go right.
- Place BELL (U).
- Go forward.
- Take 2/2 RAVEN (A).
- Take 2/3 CRYSTAL (B).
- Walk down.
- Place RAVEN; take 3/3 CRYSTAL (C).
- Go forward.
- Place CRYSTAL (D).
- Move (E-F)-(G-H)-(I-J).
- Move (K-L).
- Move (M-N).
- Move tumblers to lock (O).
- Solution (P).
- Take BRACELET (Q).