Dark Tales: Edgar Allan Poe – Ligeia

Chapter 1: A Murder at Midnight

Dark Tales: Edgar Allan Poe's Ligeia
  • Open folder (A); select notes.
  • Talk (B).
  • Take MAIL TOKENS 1/2 (C).
  • Move pine cones; take POUCH and MAIL TOKENS 2/2 (D).
Dark Tales: Edgar Allan Poe's Ligeia
  • Place MAIL TOKENS (E); read note and take NEWSPAPER.
  • Take POUCH TILE (F).
  • POUCH TILE on POUCH. Solution: (1-5)-(4-2)-(1-6)-(1-4)-(1-3) (G). Receive WORKSHOP KEYS 1/2; take PURSE.
Dark Tales: Edgar Allan Poe's Ligeia
  • Collect 1-3 (H).
  • Inspect (I).
  • Take INCOMPLETE SHEARS and WORKSHOP KEYS 2/2 (J).
Dark Tales: Edgar Allan Poe's Ligeia
  • Place WORKSHOP KEYS (K).
  • Play HOP (L); receive CLIPPERS.
  • Take WIRE with CLIPPERS (M).
Dark Tales: Edgar Allan Poe's Ligeia
  • Place NEWSPAPER (N).
  • Place WIRE (O).
  • Select 1-5 (P).
  • Take and use key (N).
  • Go (Q).
Dark Tales: Edgar Allan Poe's Ligeia
  • Inspect; talk (R).
  • Take FROG (S).
  • Talk (T).
Dark Tales: Edgar Allan Poe's Ligeia
  • Find matching symbols (U).
Dark Tales: Edgar Allan Poe's Ligeia
  • Take DRESSER DISK and HANDKERCHIEF (V).
  • Read note; take OLIVE BRANCHES 1/3 (W).
  • Move (X).
Dark Tales: Edgar Allan Poe's Ligeia
  • Take FLOWER; place DRESSER DISK (Y).
  • Casual solution (Z): 6-4-4-1-2.
  • Hard solution (A): 1-1-2-3-3-8-8-7-7-6-6.
  • Take ALCOHOL (B).
Dark Tales: Edgar Allan Poe's Ligeia
  • ALCOHOL on HANDKERCHIEF; take ANTISEPTIC CLOTH.
  • Offer ANTISEPTIC CLOTH (C).
  • Inspect (D).
  • Talk; take KEY (E).
  • Walk down.
Dark Tales: Edgar Allan Poe's Ligeia
  • Play HOP (F).
  • Use KEY (G); take SAW and MUSICIAN FIGURINE (H).
  • Go (I).
Dark Tales: Edgar Allan Poe's Ligeia
  • FROG on PURSE; take COIN.
  • Place MUSICIAN FIGURINE; take SCREWS with COIN (J).
  • Remove wire and place SCREWS on SAW.
  • Use SAW (K).
  • Go (L).
Dark Tales: Edgar Allan Poe's Ligeia
  • Inspect (M).
  • Inspect. Take FIRE (N).
Dark Tales: Edgar Allan Poe's Ligeia
  • Talk; take SHEARS PART (O).
  • Take SHIPS 1/2 (P).
  • SHEARS PART on INCOMPLETE SHEARS; take SHEARS.
  • Take SHIPS 2/2. Use SHEARS x3 (Q).
Dark Tales: Edgar Allan Poe's Ligeia
  • Play HOP (R); receive PRISMS 1/3.
  • Place SHIPS; take WATER and PRISMS 2/3 (S).
  • Place FIRE and WATER (T). Solution: (3-5)-(2-3)-(3-4)-(1-2)-(5-3)-(3-1)-(4-3).
  • Take PRISMS 3/3 (U).
Dark Tales: Edgar Allan Poe's Ligeia
  • Place PRISMS (V).
  • Casual solution (W).
  • Hard solution (W, X, Y).
Dark Tales: Edgar Allan Poe's Ligeia
  • Take BOOK OF THE SUN (Z).
  • Place BOOK OF THE SUN. Go (A).
Dark Tales: Edgar Allan Poe's Ligeia
  • Open. Take ROPE 1/3 (B).
  • Take DISKS 1/3 (C).
  • Take TORCH (D).
Dark Tales: Edgar Allan Poe's Ligeia
  • Take PEGASUS and WREATH. Light TORCH; receive BURNING TORCH (E).
  • Place WREATH for a HOP (F); take LANTERNS 1/3 and OLIVE BRANCHES 2/3 (G).
  • Break tiles; take OLIVE BRANCHES 3/3 (H).
Dark Tales: Edgar Allan Poe's Ligeia
  • Place OLIVE BRANCHES; take DISKS 2/3 and SHIELD (I).
  • Move shield and pegasus; place SHIELD and PEGASUS (J).
Dark Tales: Edgar Allan Poe's Ligeia
  • Move 4 tiles (K).
  • Solution: (8-4)-(9-3)-(9-5)-(7-8)-(6-7)-(7-10)-(10-12)-(9-13)-(11-13)-(11-12).
  • Take DISKS 3/3 (L).
Dark Tales: Edgar Allan Poe's Ligeia
  • Place BURNING TORCH (M). Receive DISK PLATE.
  • DISKS on DISK PLATE.
  • Solution (N). Take CIPHER PLATE.
  • Place CIPHER PLATE (O).
  • Solution (P).
  • Go (Q).

Chapter 2: Lord Allan

Dark Tales: Edgar Allan Poe's Ligeia
  • Talk (R).
  • Look (S).
  • Take RECIPE and CLOVER (T).
  • Take BULL and PHOENIX FIGURINES 1/4 (U).
Dark Tales: Edgar Allan Poe's Ligeia
  • Remove straw; place BULL. Take BUCKET, ROPE 2/3 and GRAPE BADGES 1/3 (V).
  • Take GRAPE BADGES 2/3; take ROPE 3/3 with SHEARS (W).
  • Take GRAPE BADGES 3/3. Place BUCKET and ROPE, tie rope, drop bucket (X).
Dark Tales: Edgar Allan Poe's Ligeia
  • Select 1-6 (Y).
  • Place CLOVER (Z).
  • Solution (A): (10-6)-(6-5)-(5-10)-(6-5)-(10-6)-(6-5)-(5-10).
  • Take bottle.
Dark Tales: Edgar Allan Poe's Ligeia
  • Place GRAPE BADGES (B); remove leaves and take BUTTERFLIES 1/4 and GOBLET (C).
  • Take WATER with GOBLET; take BUCKET OF WATER (D).
  • WATER on RECIPE. Pour solution in goblet. Take MEDICINE.
Dark Tales: Edgar Allan Poe's Ligeia
  • Offer MEDICINE; take KEYS (E).
  • Place KEYS (F).
  • Select (G).
  • Go (H).
Dark Tales: Edgar Allan Poe's Ligeia
  • Talk (I).
  • Play random puzzle (J).
Dark Tales: Edgar Allan Poe's Ligeia
  • Talk (K).
  • Remove cobwebs; play HOP (L). Receive BUTTERFLIES 2/4.
  • Take FIREPLACE POKER and BUTTERFLIES 3/4 (M).
Dark Tales: Edgar Allan Poe's Ligeia
  • Look. Take BUTTERFLIES 4/4 and HANDLE (N).
  • Use BUCKET OF WATER and FIREPLACE POKER; take PHOENIX FIGURINES 2/4 and MALACHITE HEART 1/2 (O).
  • Use HANDLE. Take FLOWER 2/3 and MALACHITE HEART 2/2 (P).
Dark Tales: Edgar Allan Poe's Ligeia
  • Place MALACHITE HEART (Q).
  • Select 1-6 (R).
  • Take PHOENIX FIGURINES 3/4 (S).
Dark Tales: Edgar Allan Poe's Ligeia
  • Place BUTTERFLIES. Move as shown. Take LETTER PART and PHOENIX FIGURINES 4/4 (T).
  • Place PHOENIX FIGURINES. Select 1-5 (U).
  • Go (V).
Dark Tales: Edgar Allan Poe's Ligeia
  • Talk (X).
  • Take letter part (Y).
  • Inspect (Z).
Dark Tales: Edgar Allan Poe's Ligeia
  • Take PENDANT (A).
  • Place PENDANT; take HATCHETS 1/2 (B).
  • Take FLOWERS 3/3 (C).
Dark Tales: Edgar Allan Poe's Ligeia
  • Take HATCHETS 2/2 (D).
  • Place FLOWERS. Take SKULLS 1/3 and LANTERNS 2/3 (E).
  • Place HATCHETS (F).
  • Take STATUETTES 1/3 and LANTERNS 3/3 (G).
Dark Tales: Edgar Allan Poe's Ligeia
  • Place LANTERNS; solution (H): swap (1-2), turn disc (I), swap (3-4).
  • Go (J).
Dark Tales: Edgar Allan Poe's Ligeia
  • Talk (K).
  • Look (L).
  • Use board; take SKULLS 2/3 (M).
Dark Tales: Edgar Allan Poe's Ligeia
  • Take CODE 1/3 and TORCH DISKS 1/2 (N).
  • Take FANG (O).
  • Walk down.
  • Place FANG (P); receive TORCH DISKS 2/2.
  • Go (Q).
Dark Tales: Edgar Allan Poe's Ligeia
  • Place TORCH DISKS; take ANTELOPE and SKULLS 3/3 (R).
  • Place SKULLS (S).
  • Go (T).
Dark Tales: Edgar Allan Poe's Ligeia
  • Take GAZELLE (U).
  • TAKE SEAHORSES 1/2; place ANTELOPE (V).
  • Take NAIL PULLER (W).
Dark Tales: Edgar Allan Poe's Ligeia
  • Take SWORDS 1/3 (X).
  • Take SWORDS 2/3 (Y).
  • Take SWORDS 3/3; place GAZELLE (Z).
  • Take KEY PARTS 1/3 and PICTURE PIECE (A).
  • Walk down.
Dark Tales: Edgar Allan Poe's Ligeia
  • Use NAIL PULLER x2; take WRENCH and STATUETTES 2/3 (B).
  • Place PICTURE PIECE (C).
  • Play HOP (D); receive KEY PARTS 2/3.
  • Go (E).
Dark Tales: Edgar Allan Poe's Ligeia
  • Place SWORDS for a HOP; take ANUBIS HEADS 1/3 and STATUETTES 3/3 (F).
  • Place STATUETTES; take KEY PARTS 3/3 and SEAHORSES 2/2 (G).
  • Place SEAHORSES (H).
  • Use WRENCH; take BELLS 1/3 and CABINET DOOR (I).
Dark Tales: Edgar Allan Poe's Ligeia
  • Place KEY PARTS (J).
  • Solution (K): (1-18)-(2-17)-(3-16)-(4-15)-(5-14)-(6-13)-(7-12)-(8-11)-(9-10).
  • Walk down.
Dark Tales: Edgar Allan Poe's Ligeia
  • Place CABINET DOOR (L).
  • Go (M).

Chapter 3: The Antidote

Dark Tales: Edgar Allan Poe's Ligeia
  • Talk (N).
  • Remove cushions in pairs (O).
  • Take BIRDS 1/2 (P).
  • Take HORSES 1/2 (Q).
Dark Tales: Edgar Allan Poe's Ligeia
  • Take TRIAD and ACORNS 1/2 (R).
  • Take HORSES 2/2 (S).
  • Place HORSES (T); take BIRDS 2/2 (U).
  • Place BIRDS (S).
  • Go (V).
Dark Tales: Edgar Allan Poe's Ligeia
  • Take HYDRAS 1/2 (W).
  • Take HYDRAS 2/2 and BOOK (X).
  • Place HYDRAS; take FINIALS 1/2, ATROPINE and CARDS 1/4 (Y).
Dark Tales: Edgar Allan Poe's Ligeia
  • Take OWL (Z).
  • Take SULFUR. Move books; place BOOK (A).
  • Solution. Take ELEPHANT and FEATHERS 1/2 (B).
  • Walk down.
Dark Tales: Edgar Allan Poe's Ligeia
  • Place ELEPHANT; take ACORNS 2/2 and CODE 2/3 (C).
  • Place OWL; take FEATHERS 2/2 (D).
  • Place ACORNS (E).
Dark Tales: Edgar Allan Poe's Ligeia
  • Solution is random; find the indicated symbols (F).
Dark Tales: Edgar Allan Poe's Ligeia
  • Take STARS 1/2 and FEATHER DUSTER (G).
  • Use FEATHER DUSTER (H).
  • Play HOP (I); receive CARDS 2/4.
  • Go (J).
Dark Tales: Edgar Allan Poe's Ligeia
  • Place FEATHERS (K).
  • Play HOP (L); receive FINIALS 2/2.
  • Place FINIALS for HOP; take CODE 3/3 (M).
Dark Tales: Edgar Allan Poe's Ligeia
  • Place CODE; enter 3-1-6 (N).
  • Take CARDS 3/4 and BOOK OF ANTIDOTES (O).
  • Walk down.
  • Talk (P).
  • Walk down twice.
Dark Tales: Edgar Allan Poe's Ligeia
  • Place TRIAD (Q); take CARDS 4/4 (R).
  • Go to Parlor.
  • Place CARDS (S). Solution: V-Wx2-V-Ux4-T-U-V-Ux3-W-V-Wx3-V.
  • Open door.
  • Go (X).
Dark Tales: Edgar Allan Poe's Ligeia
  • Take SNAKE (Y).
  • Place SNAKE; take LEAVES 1/2 and STARS 2/2 (Z).
  • Place STARS; take WIRES 1/3, GEMSTONE and SCARABS 1/3 (A).
  • Take WIRES 2/3 (B).
  • Go to Allan’s Office.
Dark Tales: Edgar Allan Poe's Ligeia
  • Place GEMSTONE (C); take WIRES 3/3 (D).
  • Walk down and right.
  • Open compartment; place WIRES. Turn key (E).
Dark Tales: Edgar Allan Poe's Ligeia
  • Remove cloth. Take LARK (F).
  • Take BATS 1/2 and FISH 1/2 (G).
  • Move notices in pairs; take HANDLE (H).
Dark Tales: Edgar Allan Poe's Ligeia
  • Use HANDLE; place LARK (I). Take FISH 2/2 and TRUMPET (J).
  • Place FISH; take SNAKE EMBLEMS 1/3 and SCARABS 2/3 (K).
Dark Tales: Edgar Allan Poe's Ligeia
  • Place TRUMPET (L); take BATS 2/2 (M).
  • Place BATS (N); take BELLS 2/3 and SCARABS 3/3 (O).
Dark Tales: Edgar Allan Poe's Ligeia
  • Place SCARABS (P).
  • Solution: R, move red to S, R, move to T.
  • Q, move yellow to S, R, move to U, R, move to V, R, move to W, Q, move to X, Q, move to Y.
  • Q, move green to S, R, move to U, R, move to V, R, move to Z.
  • Go (A).
Dark Tales: Edgar Allan Poe's Ligeia
  • Take JAR (B).
  • Take BELLS 3/3; place JAR. Find pairs (C).
  • Take SNAKE EMBLEMS 2/3 and ANUBIS HEADS 2/3 (D).
Dark Tales: Edgar Allan Poe's Ligeia
  • Take WEIGHT and SNAKE EMBLEMS 3/3 (E).
  • Take SICKLES 1/2 (F).
  • Place WEIGHT; take APPLES 1/3 and ANUBIS HEADS 3/3 (G).
Dark Tales: Edgar Allan Poe's Ligeia
  • Take SICKLES 2/2; place SNAKE EMBLEMS (H).
  • Select 1-4 (I).
  • Play HOP (J); receive SYRINGE.
  • Place ANUBIS HEADS (K); take BOWL (L).
Dark Tales: Edgar Allan Poe's Ligeia
  • Place SICKLES; take GINSENG with BOWL (M).
  • Place BOOK OF ANTIDOTES, ATROPINE, SULFUR and GINSENG (N).
  • Add 2-1-3, to 4, select 5, take ANTIDOTE with SYRINGE (6). Take OIL (7).
  • Walk down.
Dark Tales: Edgar Allan Poe's Ligeia
  • Open. Use ANTIDOTE (O).
Dark Tales: Edgar Allan Poe's Ligeia
  • Talk; take APPLES 2/3 (P).
  • Place BELLS; swap (1-3)-(2-4) (Q). Take APPLES 3/3 (R).
Dark Tales: Edgar Allan Poe's Ligeia
  • Place APPLES (S).
  • Solution: T-Vx2-X-T-X-T-X-Vx2-T-X-T-V-Xx3-T-W-T-W-T.
  • Go (Y).

Chapter 4: A Killer Captured

Dark Tales: Edgar Allan Poe's Ligeia
  • Talk (Z).
  • Move branches. Play HOP (A); receive CORNERS 1/4.
  • Take BRACELETS 1/2 (B).
  • Take BRACELETS 2/2 (C).
Dark Tales: Edgar Allan Poe's Ligeia
  • Take LEAVES 2/2; place BRACELETS (D).
  • Turn E-Fx2; take CORNERS 2/4.
  • Place LEAVES (G); take CORNERS 3/4 (H).
Dark Tales: Edgar Allan Poe's Ligeia
  • Take BOARDS 1/4 and CORNERS 4/4 (I).
  • Use OIL and place CORNERS. Place stick (J).
  • Take CHAMOMILE and DRY LEAVES (K).
  • Go (L).
Dark Tales: Edgar Allan Poe's Ligeia
  • Inspect (M).
  • Talk; take BROKEN RECORD (N).
  • Take FISHING ROD (O).
  • Take FISHING LINE (P).
Dark Tales: Edgar Allan Poe's Ligeia
  • Place FISHING ROD and FISHING LINE; take EMPTY SMOKER, GREEN CROWN and BOARDS 2/4 (Q).
  • Place GREEN CROWN; take BOARDS 3/4 (R).
  • Take MATCHES (S).
  • DRY LEAVES and MATCHES on EMPTY SMOKER; take SMOKER.
  • Use SMOKER; take BOARDS 4/4 (T).
Dark Tales: Edgar Allan Poe's Ligeia
  • Place BOARDS. Solution (U).
  • Go (V).
Dark Tales: Edgar Allan Poe's Ligeia
  • Talk (W).
  • Play HOP (X); receive HAMMER.
  • Take WEDGE (Y).
  • Take CORKSCREW (Z).
Dark Tales: Edgar Allan Poe's Ligeia
  • Use WEDGE and HAMMER. Take SHEAVES 1/2, LODGE KEYS 1/3 and JUNIPER (A).
  • Take SHEAVES 2/2; use CORKSCREW (B).
  • Find pairs; take LODGE KEYS 2/3 and RECORD FRAGMENTS 1/7 (C).
Dark Tales: Edgar Allan Poe's Ligeia
  • Place SHEAVES (D); take RECORD FRAGMENTS 2/7 and LODGE KEYS 3/3 (E).
  • Place LODGE KEYS; select 2-3-1. Open window (F).
  • Go (G).
Dark Tales: Edgar Allan Poe's Ligeia
  • Take PIPE and RECORD FRAGMENTS 3/7 (H).
  • Take RECORD FRAGMENTS 4/7 and RED CROWN (I).
  • Take FANG (J).
Dark Tales: Edgar Allan Poe's Ligeia
  • Move pipes; place PIPE. Select 1-6. Take VALERIAN and RECORD FRAGMENTS 5/7 (K).
  • Place FANG; take HOPS and RECORD FRAGMENTS 6/7 (L).
  • Walk down twice.
Dark Tales: Edgar Allan Poe's Ligeia
  • Place RED CROWN; take RECORD FRAGMENTS 7/7 (M).
  • Go forward twice.
  • RECORD FRAGMENTS on BROKEN RECORD; restore and take PHONOGRAPH RECORD.
  • Place PHONOGRAPH RECORD; take LAVENDER OIL (N).
  • Talk; take RECIPE (O).
Dark Tales: Edgar Allan Poe's Ligeia
  • Place VALERIAN, JUNIPER, CHAMOMILE, HOPS, LAVENDER OIL and RECIPE (P).
  • Solution: (1-2)-(3-2)-4-(2-5)-6-(7-5)-(8-5)-9-5-(10-11)-11. Take SEDATIVE MIXTURE (Q).
Dark Tales: Edgar Allan Poe's Ligeia
  • Place SEDATIVE MIXTURE (R).
  • Congratulations, you have completed Dark Tales: Edgar Allan Poe’s Ligeia!