GLASS WITH WATER and MEDICINAL POWDER on BANDAGE. Powder then bandage in glass; take BANDAGE WITH OINTMENT.
Offer BANDAGE WITH OINTMENT (K).
Receive DR. MCDOUGALL’S FILE.
Take SAW from DR. MCDOUGALL’S FILE.
Use SAW; take BUCKET WITH SAND (L).
Use BUCKET WITH SAND (M).
Select pairs (N).
Move painting; take FUEL, AMULET OF DEATH and BAT WINGS (O).
BAT WINGS on BROKEN BAT EMBLEM; take BAT EMBLEM.
Place BAT EMBLEM (P).
Go (Q).
Select AMULET OF DEATH (Q).
Solution (R1-3).
Talk (S).
Chapter 2: Possessed
Talk (T).
Inspect (U).
Go (V).
Remove cushions in pairs; take PUZZLE TOKEN 2/3 and GARDEN GLOVES (W).
Take NETTLES with GARDEN GLOVE; take SECATEURS (X).
Arrange NETTLES and place RIBBON; take IMPROVISED BROOM.
Use SECATEURS (Y).
Use SECATEURS twice (Z).
Take BOARDS (A).
Go (B).
Talk; take AMULET OF LIFE (C).
Play HOP (D); receive PUZZLE TOKEN 3/3.
Use IMPROVISED BROOM; take MARTYR FIGURINE 1/3 (E).
Walk down.
Place PUZZLE TOKEN; solution (F).
Take LIGHTER and MARTYR FIGURINE 2/3 (G).
Walk down.
Place BOARDS, FUEL and LIGHTER; take AMULET OF DEATH and MARTYR FIGURINE 3/3 (H).
Use AMULET OF DEATH (I).
Solution (J).
Solution 2 (K).
Go left and right.
Place and rearrange MARTYR FIGURINE (L).
Go (M).
Use LIGHTER (N).
Take torch and light torches (O).
Take ROPE (P).
Take BONES (Q).
Take CROWBAR (R).
Move stones (S).
Take BOARDS with CROWBAR (T).
Move papers; take PLAYBILL SCRAP (U).
Place BOARDS (V).
Go (W).
Take WOODEN LEGS (X).
Place cases on shelves; take HARLEQUIN KEY (Y).
Select 1-2-3-4-5 (Z).
Take BUTTERFLY EMBLEM (A).
Walk down.
Place BUTTERFLY EMBLEM; take SCISSORS, BELL 1/2 and COIN (B).
Go (C).
Take WOOL with SCISSORS (D).
Place WOOL (E); receive YARN.
Turn YARN into ROPE.
BONES, WOODEN LEGS and ROPE on ROPE. Restore ROPE LADDER (F).
Place ROPE LADDER (G).
Offer AMULET OF DEATH (H).
Talk (I).
Take AMULET OF DEATH (H).
Take ROPE LADDER (J).
Move chest (K).
Move rug (L).
Take CHEST KEY; look (M).
Use CHEST KEY (N).
Play HOP (O); receive AXE HANDLE.
Walk down.
Place AXE HANDLE; take AXE (P).
Go up.
Use AXE and ROPE LADDER (Q).
Go (R).
Talk; take DIARY KEY (S).
Place DIARY KEY (T).
Play HOP; receive PLAYBILL SCRAP.
Take BROOCH; restore NESTING DOLLS (U).
Take HAMMER (V).
Use HAMMER; take COIN 2/3 (W).
Talk (X).
Take CLOVER from PLAYBILL SCRAP.
Place CLOVER (Y).
Solution (Z). Take TILE WITH CODE.
Place PLAYBILL SCRAP x2; take MAP (A).
Place TILE WITH CODE. Enter code and take BALL and BELL 2/2 (B).
Walk down twice.
Place BELL; take CORKSCREW (C).
Go up and right.
Move bottles and use CORKSCREW; receive AMMONIA (D).
Use AMMONIA (E).
Take COMPASS EMBLEM (F).
Place COMPASS EMBLEM; take COMPASS (G).
Walk down twice.
Use HARLEQUIN KEY (H).
Go (I).
Place MAP and COMPASS.
Solution: K-K-L-J-L-L.
Chapter 3: Fortune Telling
Take CLOSET EMBLEM (M).
Place BALL and rearrange balls; receive COIN 3/3. Place COIN and take TICKET and UMBRELLA EMBLEM (N).
Offer TICKET; receive PUNCHED TICKET. Go (O).
Use LIGHTER (P).
Find pairs.
Select PUNCHED TICKET (Q).
Talk (R).
Take BARBELL and RUBBER DUCK (S).
Take GLASS (T).
Use UMBRELLA EMBLEM (U).
Move rabbit (1) and use wand (2)(V).
Move balloon (3), use wand and take BANANA.
Place RUBBER DUCK, use wand and take FRIED DUCK.
Walk down.
Offer BANANA; receive CAGE HANDLE (W).
Go (X).
Open curtains (Y).
Offer FRIED DUCK. Take SHOVEL (Z).
Close cage; place CAGE HANDLE. Go (A).
Use AMULET OF DEATH.
Solution 1 (B).
Solution 2 (C).
Take EARRING and RULER (D).
Take FEATHERS (E).
Restore strongman and place BARBELL; receive CANNONBALL KEY. Use CANNONBALL KEY and take CANNONBALL 1/3 (F).
Place BROOCH and FEATHERS; take HEADDRESS (G).
Place CLOSET EMBLEM (H).
Move helmet; take CANNONBALL 2/3 (I).
Place HEADDRESS and restore heads (J).
Walk down.
Use CANNONBALL KEY and take CANNONBALL 3/3 (K).
Place CANNONBALL and use LIGHTER (L).
Move ball through maze (M1-3).
Take ELEPHANT BALL (N).
Walk down.
Place ELEPHANT BALL and elephant. Move trunks (O).
Use GLASS; receive GLASS WITH WATER.
Go forward twice.
Open zipper with EARRING (P).
Talk; offer GLASS WITH WATER (Q).
Read palm (R).
Take HOURGLASS (S).
Take EYE EMBLEM (S).
Walk down.
Place EYE EMBLEM; take CRYSTAL BALL and MASK (T).
Go (U).
Place MASK; take STAR (V).
Place CRYSTAL BALL; play HOP (W).
Take PIN.
Walk down twice.
Take NEEDLE and CHEST EMBLEM from PIN.
Take CRYSTAL with NEEDLE (X).
Go forward.
Restore pendulum and place CRYSTAL; take FORTUNE-TELLING PENDULUM (Y).
Go forward.
Offer FORTUNE-TELLING PENDULUM (Z).
Receive MAP (A).
Walk down twice.
Place MAP and RULER (B).
Use SHOVEL; place CHEST EMBLEM (C).
Select AMULET OF DEATH.
Solution 1 (D).
Solution 2 (E).
Play HOP (F); receive DIARY.
Go forward twice.
Play HOP (G).
Take DIARY CODE.
DIARY CODE on DIARY (H).
Take GEM 1/2, HAND-KEY and RECIPE.
Walk down three times.
Place STAR; take PLATE (I).
Place PLATE and HAND KEY (J).
Go (K).
Chapter 4: Exorcism
Talk; take COLORED TILES (L).
Take SPHERE 1/3 and LIPSTICK (M).
Place COLORED TILES. Solution (N).
Go (O).
Take SCRAPER, GEM 2/2 and TONGS (P).
Take BERRIES and WATERING CAN (Q).
Use SCRAPER; take SPHERE 2/3 (R).
Walk down.
Place GEM (S).
Go (T).
Take BROKEN NECKLACE (U).
Move blanket (V).
Take FEATHERED MASK (W).
Walk down.
Place BROKEN NECKLACE (X).
Play HOP (Y); receive NECKLACE.
Go (Z).
Place NECKLACE; take BED KEY (A).
Use BED KEY. Take SPHERE 3/3, open diary and take SKULL KEY and FLOWER INSTRUCTIONS (B).
Go down and left.
Place SPHERE (C).
Go (D).
At each turn, light eyes and take CANDLE 1-4/4 (E).
Take CROSS, turn twice (F).
Place CROSS. Take CRYSTAL 1/4 and PALM EMBLEM (G).
Turn (F); place PALM EMBLEM. Take STONE EYE and PARCHMENT (H).
Turn twice (F); place STONE EYE. Take STONE HEART and STONE HEAD (I).
Turn (F); place STONE HEART. Take HEALING ELIXIR (J).
Place PARCHMENT; take RUNE PICTURE (K).
Take SNAKE HEAD with TONGS (L); use FEATHERED MASK.
Use RUNE PICTURE; receive RUNE ASHES (M).
Take BAG WITH SEEDS (N).
Walk down.
Take MAGIC SEEDS from BAG WITH SEEDS.
Place WATERING CAN, FLOWER INSTRUCTIONS and MAGIC SEEDS (O). Solution is random.
Take MAGIC HERBS.
Walk down.
Offer HEALING ELIXIR; take RESTORATIVE TEARS (P).
Go left and right.
Place RECIPE, BERRIES, HOURGLASS, AMULET OF DEATH, RUNE ASHES, MAGIC HERBS and RESTORATIVE TEARS (Q).
Move vial (1), use pestle (2), chop and add herbs (3), use pestle, and add sand (4), ashes (5) and tears (6). Take mortar (7) and vial. Take amulet.
Enter code (R).
Play HOP (S); receive COFFIN KEY.
Take AMULET OF DEATH (T).
Walk down.
Use SHOVEL and place COFFIN KEY; take BENT PIPE and MIRROR INSTRUCTIONS HALF (U).
Walk down and right.
Place BENT PIPE. Solution (V).
Go (W).
Take STONE HEAD 2/3 (X).
Take MIRROR (Y).
Take SNAKE HEAD 2/2 (Z).
Take WHEEL (A).
Place NESTING DOLLS and balance scales; take CRYSTAL 2/4 (B).
Walk down three times and go right.
Place MIRROR INSTRUCTIONS HALF, MIRROR and LIPSTICK. Turn (C).
Take SUITCASE (D).
SKULL EMBLEM on SUITCASE; take AMULET PART and STONE HEAD 3/3.
AMULET PART on AMULET OF LIFE.
Go down, left, right and right.
Place STONE HEAD; take GRISWOLD’S DIARY (E).
SCREW NUT and PICTURE PIECE 1/2 from GRISWOLD’S DIARY.
Place WHEEL and SCREW NUT (F).
Move ladder (G).
Play HOP (H); receive AMULET DESTRUCTION SCHEME.
PICTURE PIECE 2/2 from AMULET DESTRUCTION SCHEME.
Place PICTURE PIECE; solution (I).
Go (J).
Place SNAKE HEAD (K).
Turn sections; take WAND (L).
CRYSTAL 3/4 and BROKEN WAND from WAND.
Take CRYSTAL 4/4 with BROKEN WAND (M).
Place AMULET DESTRUCTION SCHEME, AMULET OF DEATH, AMULET OF LIFE, CANDLES and CRYSTAL (N).
Easy solution: red (up-right-up-rightx2), green (left-up), red (right-up), green (leftx2), red (down-leftx2-up-leftx2-upx2-left), green (down-left), red (left), green (rightx5-up), red (leftx3-right-up).
Hard solution: red (up-right-up-rightx2-up-down-leftx2-up), green (leftx2-up), red (leftx2-upx3-down-right), green (right-downx2-right), red (upx2-right), green (upx2-rightx3-leftx2), red (down), green (rightx3-up-right-up).
Congratulations, you have completed Dark Tales: Edgar Allan Poe’s Morella.