Chapter 1: Street
- Select (A); read note.
- Select (B).
- Talk (C).
- Play HOP; earn LION (D).
- Select LION; solution (E); take 1/2 LION.
- Take 2/2 LION (F).
- Select; take GLOVE (G).
- Restore pieces (H-I).
- Place LION; take 1/2 UMBRELLA and 1/3 FEATHER (J).
- Use GLOVE; select 3x; take 2/3 FEATHER (K).
- Select; take CODE (L).
- Select (M); place CODE (N).
- Solution (O).
- Select the handle until the blue bar is full (P).
- Play HOP; earn 3/3 FEATHER (Q).
- Place FEATHER; solution (R).
- Go forward.
- Talk; take 1/3 EYE (A).
- Open cabinet; take 2/2 UMBRELLA (B).
- Take BAG; place UMBRELLA (C).
- Play HOP; take 1/4 TYPEWRITER KEYS and 1/2 KEY (D).
- Take 1/6 TICKET (E).
- Select frame; select up arrow (F).
- Select pairs (G).
- Take 1/2 BUTTERFLY (H).
- Take BAG TILE; select journal (I); play HOP; earn 2/2 BUTTERFLY.
- Take CODE (J).
- Select BAG; select (K); place BAG TILE (L).
- Casual solution (N).
- Hard solution, part 1 (O).
- Hard solution, part 2 (P).
- Hard solution, part 3 (Q).
- Take 2/2 KEY.
- Select (A).
- Place and select KEY; take 1/2 ELEPHANT and 2/3 EYE (B).
- Place BUTTERFLY; take 3/3 EYE (C).
- Place CODE and EYE; solution (D).
- Select (E).
- Talk (F).
- Go right.
- Select (G).
- Take 2/4 TYPEWRITER KEYS (H).
- Take CROCODILE (I).
- Take WINDING KEY (J).
- Select; take 3/4 TYPEWRITER KEYS (K).
- Place CROCODILE; take 1/2 DISC and 1/2 BEAR (L).
- Use WINDING KEY (M).
- Play HOP; earn 4/4 TYPEWRITER KEYS (N).
- Place TYPEWRITER KEYS (O).
- Select S-I-L-V-E-R-B-E-L-L-S (P).
- Take 1/2 ENVELOPE and 2/2 BEAR (Q).
- Place BEAR (R); play HOP; earn SAW.
- Place SAW; drag left and right to cut wood (S).
- Go forward.
- Take LAMP (T).
- Take 1/2 BRACELET (U).
- Use LAMP (V).
- Play HOP; earn 2/2 BRACELET (W).
- Place BRACELET; take 1/3 SCISSORS (X).
- Take 2/2 DISC (A).
- Take 1/2 HOURGLASS (B).
- Take 2/2 HOURGLASS (C).
- Place DISC (D).
- Solution (E); select Play.
- Take 2/3 SCISSORS (F).
- Place HOURGLASS; play HOP; take 3/3 SCISSORS (G).
- Place SCISSORS (H).
- Go forward.
Chapter 2: Factory
- Select (A).
- Open flap; take BUTTON (B).
- Move (C-D).
- Place BUTTON (E); select up arrow.
- Play HOP; earn TIARA (F).
- Take WRENCH (G).
- Take CUTTERS; use WRENCH; take 1/2 CRANK (H).
- Use CUTTERS; take HAND (I).
- Place TIARA and HAND (J).
- Solution (K).
- Take 2/2 CRANK (L).
- Select; place CRANK (M).
- Select until the meter fills with blue (N).
- Go right.
- Take CLOUD (O).
- Take 2/6 TICKET (P); select door.
- Talk; take 3/6 TICKET and COIN (Q).
- Take HANDKERCHIEF; place CLOUD; take 1/2 KEY (R).
- Use COIN; select pairs (A).
- Select; take 4/6 TICKET (B).
- Use HANDKERCHIEF; select (C).
- Solution (D).
- Read note; take 5/6 TICKET (E).
- Talk; take 6/6 TICKET (F).
- Place TICKET (G).
- This mini-game is randomly generated: find the ball three times (H).
- Take 2/2 KEY (I).
- Use KEY (J).
- Go forward.
- Talk (A).
- Talk; take DETECTIVE ID (B).
- Take 1/2 WEIGHT (C).
- Take 1/2 SECATEURS (D).
- Walk down.
- Select (E).
- Talk (F).
- Go left.
- Select; take BAG TOKEN (G).
- Talk (H).
- Take 2/2 ENVELOPE (I).
- Take 1/4 EMOTION TOKENS (J).
- Take 1/2 CAGE TOKEN (K).
- Place BAG TOKEN; use (L-M).
- Use (M-N).
- Use (N-O); take 1/3 DOOR CHIPS.
- Walk down.
- Place ENVELOPE; take DIADEM (P).
- Go forward.
- Place DIADEM; take 2/2 SECATEURS and ALBERT’S BAG (Q).
- Walk down, left.
- Use SECATEURS; play HOP; earn 2/3 DOOR CHIPS (R).
- Talk; take 3/3 DOOR CHIPS (S).
- Select (T).
- Place DOOR CHIPS on device.
- Casual solution Bx2-Ax3-B-D-C-Ex3-Dx2-B-C-B-Ax3-Ex2-Dx2-E-Dx3-E-Dx2-E.
- Hard solution A-B-C-D-B-C-D-C-B-C-D-C-A-B-A-Ex3-D-Ex2-D-E-B-C-B.
- D-Ex3-D-C-Dx3-Bx2-Ax2-Bx3-Ax3-Bx2-C-Bx3-Dx2.
- Go left.
Chapter 3: Police Station
- Talk; give DETECTIVE ID (F).
- Take 1/2 STATUETTE (G).
- Talk; take LIGHTER (H).
- Talk (I).
- Select (J).
- Read recipe (K).
- Use LIGHTER (L).
- Move (M-N)-(O-N)-(P-N)-(Q-R).
- Take HOT TEA (R) and 1/2 IMAGE PART (S).
- Give HOT TEA; take 1/3 EVIDENCE and 2/2 WEIGHT (T).
- Return to Town Hall.
- Place WEIGHT; take FILM TOKEN (A).
- Place FILM TOKEN (B).
- Select (C).
- Solution (D).
- Look at photos; take PHOTO.
- Talk (E).
- Go to Police Station.
- Give PHOTO; take BAG INITIALS (F).
- BAG INITIALS on ALBERT’S BAG; play HOP; earn 2/2 ELEPHANT. Take BLOODY LETTER.
- Return to Town Hall.
- Place ELEPHANT; take CADUCEUS (G).
- Place CADUCEUS; open wallet; take PASS (H).
- Walk down, left.
- Select; use PASS (I).
- Go right.
- Talk; take CHEST KEY (J).
- Talk (K).
- Take 1/2 DROP (L).
- Take MEDICAL BOX (M).
- Take THREAD; use CHEST KEY (N).
- Play HOP; earn 2/4 EMOTION TOKENS (O).
- Talk; take 3/4 EMOTION TOKENS (P).
- Take 2/2 DROP (Q).
- Take DRAGONFLY from MEDICAL BOX; place DROP. Play HOP; take 4/4 EMOTION TOKENS.
- Place EMOTION TOKENS on door.
- Solution D-C-B-A-E-D-C-B-A-E-F-D.
- Go left.
- Talk (G).
- Take GENTLEMAN STATUE (H).
- Place GENTLEMAN STATUE; take GEMSTONE (I).
- Open lid; take PIN (J).
- Pan up (K).
- Take RULER (L).
- Place GEMSTONE; take EYE (M).
- Take 1/2 PICTURE PART (N).
- Walk down.
- Place EYE; take ROSE (O).
- Walk left.
- Place ROSE; select 1-6; take FISHING ROD (P).
- THREAD and PIN on FISHING ROD.
- Use FISHING ROD (Q).
- Select 1-5 (R), earn FISH.
- Walk down 2x.
- Use FISH; take HEART (A).
- Go right.
- Open shirt; place HEART; take MOON (B).
- Go left.
- Place MOON; take 2/2 PICTURE PART (C).
- Walk down.
- Place PICTURE PART; take CLOSET KEY (D).
- Go left.
- Use CLOSET KEY (E).
- Take DISK (F).
- DISK on ALBERT’S BAG; solution (G).
- Select and open LOCKET; take 2/3 EVIDENCE and LOCKET (H).
- Give LOCKET; take RAVEN (I).
- Walk down.
- Place RAVEN; take 3/3 EVIDENCE (A).
- Walk down, left.
- Give EVIDENCE (B).
- Play HOP (C).
- HOP mini-game; turn dial to 8-5-6 (D); earn KEY.
- Use KEY (E).
- Go forward.
Chapter 4: Archive
- Talk (L).
- Take PALETTE (M).
- Take TAPE and POWDER (N).
- Take 2/2 IMAGE PART; use RULER; take 2/2 CAGE TOKEN (O).
- IMAGE PART on MEDICAL BOX; take 1/2 REAGENT.
- Take 1/2 FIRE (P); place CAGE TOKEN; take LENS.
- Walk down.
- Place DRAGONFLY; take 2/2 STATUETTE (Q).
- Go forward.
- Place STATUETTE; take ATOM (R).
- Place ATOM; take 2/2 REAGENT (S).
- Go to Chamber.
- Place PALETTE; take BRUSH (D).
- Go to Town Hall.
- Place POWDER and BRUSH (E).
- Place TAPE (F).
- Use (F-G); take FINGERPRINTS.
- Return to Archive.
- Place BLOODY LETTER (A) and REAGENT (B).
- Select 1-2-3-1-4.
- Select (C).
- Take BLOOD TYPE (A).
- Place LENS and FINGERPRINTS; select (H).
- This mini-game is randomly generated.
- Select chains of 3 or more (I) to complete the requirements (J).
- Use the arrows (K) to change levels; there are five hard levels and one casual level.
- Take TEST RESULTS (L).
- Place TEST RESULTS in frames; solution (M).
- Select (N).
- Place BLOOD TYPE (O); read suspect files to find match; take NAME (P).
- Place NAME; select 1-5 (Q).
- Take ADDRESS (R).
- Walk down 2x.
- Give ADDRESS (S).
- Drag the paths one space (A1-A2-A3)-(B1-B2-B3)-(C1-C2-C3).
- Select scene; take SKULL (D).
- Take 1/2 ACCESSORIES; use WRENCH; take 1/3 VALVE (E).
- Take 2/3 VALVE (F).
- Walk down, right.
- Place SKULL; take MASK (G).
- Walk down, forward.
- Use MASK (H).
- Take 2/2 FIRE (I).
- Place FIRE; take BUCKET (J).
- Walk down.
- Use BUCKET; earn SAND (K).
- Go forward.
- Use SAND; take DIAMOND (L).
- Place DIAMOND; take 3/3 VALVE (M).
- Place VALVE (N).
- Play HOP; earn BAG (O).
- Open BAG; take KEYS and 1/2 CRYSTAL.
- Place and select KEYS (P).
- Select (Q).
- Go left.
- Take SUN (A).
- Take FIGURINE (B).
- Turn frame over (C); place and select SUN; take 1/4 FLOWERS (D).
- Take 2/2 ACCESSORIES; place FIGURINE; take 2/4 FLOWERS (E).
- Place ACCESSORIES (F).
- Solution, part 1 (G); drag the hat to the man.
- Solution, part 2 (H): drag the umbrella to the lady.
- Take 3/4 FLOWERS (I).
- Take 4/4 FLOWERS (J).
- Take GLOVE (K).
- Place FLOWERS; solution (L).
- Take NOTEBOOK (M).
- Take BOX PLATE from NOTEBOOK.
- Place BOX PLATE; select 1-2-3 (N); take 2/2 CRYSTAL (O).
- CRYSTAL on NOTEBOOK; select P-S-R-Q; take PASSWORD (T).
- Walk down.
Chapter 5: Bar
- Place PASSWORD; select A-B-A-B-C-B-C.
- Go right.
- Take FIN (D).
- Take BROKEN RECORD (E).
- Take CANDLE STICK; place FIN; take CRANK (F).
- Give GLOVE; take SCREWDRIVER (G).
- Take CLOVER (H).
- Walk down.
- Play HOP; earn COINS (I).
- Walk left.
- Place CANDLESTICK; take FISH SCALES (J).
- Place CLOVER; take GLUE (K).
- Restore BROKEN RECORD; add GLUE; take RECORD (L).
- Walk down, right.
- Place FISH SCALES; take 1/2 FISH and NEEDLE (M).
- Replace NEEDLE; use SCREWDRIVER (N).
- Place CRANK and RECORD; select crank (O).
- Give COINS (P).
- This mini-game is randomly generated; your solution may vary.
- Select pairs (Q).
- Take JEWEL (R).
- Give JEWEL; take ADDRESS (S).
- Walk down.
- Give ADDRESS (T).
- Drag the paths one space (A1-A2-A3)-(B1-B2-B3)-(C1-C2-C3-C4-C5-C6-C7-C8-C9-C10).
- Take HARNESS (D).
- Select; take 1/2 FLOWER TOKEN (E).
- Take HORN (F).
- Place HARNESS; take 1/4 GATE PLATE (G).
- Take 2/2 FLOWER TOKEN (H).
- Place FLOWER TOKEN; select I-J-K-L.
- Take 2/4 GATE PLATE and OWL (M).
- Use HORN; play HOP; earn TREE (N).
- Walk down.
- Place TREE; take 3/4 GATE PLATE (O).
- Go left.
- Place OWL; take 4/4 GATE PLATE (P).
- Walk down, forward.
- Place GATE PLATE; solution (Q); select.
- Go forward.
- Talk (R).
- Play HOP; remove net; take COINS and 2/2 FISH (S).
- Take SPOKE KEY and 1/2 CAT (T).
- Place FISH; take SHELL (U).
- Take MASTER KEY (V).
- Take 1/2 SAILBOAT (A).
- Select wallet in BAG (B); use MASTER KEY; take 1/4 PATTERN (C).
- Place SHELL; take 2/4 PATTERN (D).
- Walk down.
- Use SPOKE KEY; earn 3/4 PATTERN (E).
- Walk down, right.
- Give COINS (F).
- This mini-game is randomly generated; your solution may vary.
- Select pairs (G).
- Take 2/2 CAT (H).
- Walk down, forward.
- Place CAT; take 2/2 SAILBOAT (I).
- Go forward.
- Place SAILBOAT; take 4/4 PATTERN (J).
- Open lid; select (K).
- Place PATTERN on the device.
- Casual solution Ax3-Bx3-Cx3-Dx3-Ex3-Fx3-Gx3-Hx3-Ix4.
- Hard solution Ax3-Bx3-Cx3-Dx3-Ex3-Fx3-Gx3-Hx3.
- Select the lever (J).
- Congratulations! You have completed Dark Tales: Edgar Allan Poe’s The Bells!