Chapter 1: Trapped Souls
Talk (A).
Talk (B).
Take letter (C).
Take LAMP TOKEN (D).
Take LILY-KEY HALF; place LAMP TOKEN (E).
Solution: 4-1-2-3-4-1 (F).
Take DOOR PLATE 1/3 (E).
Move door plate (G); read papers and take PRUNERS (H).
Find pairs of flowers; take DOOR PLATE 2/3 (I).
Use PRUNERS; remove vines and move plate (J).
Play HOP (K).
Solution (L).
Receive DOOR PLATE 3/3.
Talk (M).
Take book (N).
Solution (O).
Take NECKLACE PIECE and BOOK (P).
Place DOOR PLATE (Q).
Align, in order, U-R-S-T. Open door.
Go (V).
Talk (W).
Talk (X).
Place NECKLACE PIECE (Y).
Take LILY-KEY HALF (Z).
Restore and take CODE (A).
Find PUZZLE PIECES x16 (B).
Place PUZZLE PIECES (C).
Solution: (2-4)-(1-5)-(10-9)-(12-8)-(1-6)-(2-11)-(3-12)-(6-10)-(7-12)-(10-11).
Take LILY KEY 1/3 (D).
Take CLOCK KEY (E).
Place CLOCK KEY (F).
Easy solution: (1-2)-(8-6)-(2-8)-(3-7)-(3-8)-(4-8).
Hard solution: (1-7)-(9-6)-(2-8)-(4-7)-(3-9)-(4-8)-(4-5)-(5-10).
Take LILY KEY 2/3 (G).
Combine LILY-KEY HALF x2; take LILY KEY 3/3.
Place LILY KEY (H).
Solution (I).
Go (J).
Talk (K).
Take CUP (L).
Take WATER with CUP (M).
Offer WATER (K); take FOLDER and BROKEN KEY (N).
Solution (O).
Take cat food (P); take LION PART 1/3 (Q).
Look; take NET (R).
Take LION PART 2/3 with NET (S).
Open FOLDER; take LION PART 3/3.
Place LION PART (T).
Solution: (1-2)-(3-4)-(5-6).
Play HOP (U). Place BROKEN KEY when prompted.
Receive DOOR KEY.
Use DOOR KEY (V).
Go (W).
Chapter 2: The Masked Figure
Talk (X).
Take PICTURE 1/2; take KEY PART 1/4 (Y).
Take STATUETTE SOLUTION and PICTURE 2/2 (Z).
Take DRAWER HANDLE (A).
Take BRACELET; place PICTURE (B).
Solution; take KEY PART 2/4 (C).
Place DRAWER HANDLE; open drawer (D). Take code piece and move seal (1).
Take code piece and move knob (2).
Take code piece and move eagle (3).
Take code piece and KEY PART 3/4 (4); take CODE (5).
Place CODE (E).
Solution: 1-5.
Take KEY PART 4/4.
Place KEY PART (F).
Solution: (G-S)-(H-K)-(I-O)-(J-Q)-(K-O)-(L-Q)-(M-R)-(N-O)-(O-R)-(P-R)-(Q-S).
Take ROOM KEY (T).
Use ROOM KEY (U).
Go (V).
Undo ribbon (W).
Find STATUETTE PIECES x6 and take BOOK 1/3 (X).
Read note; take BOOK 2/3, TILE 1/2 and BROKEN STATUETTE (Y).
STATUETTE PIECES on BROKEN STATUETTE. Turn 1-2-3; take STATUETTE (Z).
Place STATUETTE; take LOCK PART 1/3 (A).
Place BRACELET; take BOOK 3/3 and LOCK PART 2/3 (B).
Place BOOK (C).
Solution: (1-5)-(4-6)-(4-8)-(4-1)-(4-3).
Take LOCK PART 3/3.
Take UMBRELLA SYMBOL; place LOCK PART (D).
Solution (E).
Go (F).
Talk (G).
Take MEDALLION (H).
Move postbox key and lever (I).
Solution (J). Find items; take POSTBOX KEY.
Take BAG (K).
Restore gate and move debris (L).
Play HOP (M); receive LEAF 1/3.
Place POSTBOX KEY; take LEAF 2/3 (N).
UMBRELLA SYMBOL on BAG; take LEAF 3/3.
Place LEAF (O).
Casual solution: 5-4-3-2-1-12-13-14-15-16-6-7-8-9-10-11.
Hard solution: 1-6-8-2-7-3-8-10-4-9-5-16-15-14-13-12-11-10-9-8-7-6-5-4-3-2-1-6-1-2-3-4-5-12-7-12-7-12-7-13-8-13-8-13-8-14-9-14-9-14-9-15-10-15-10-15-10.
Go (P).
Chapter 3: The Price of Beauty
Take note from MEDALLION.
Place MEDALLION (Q).
Talk (R).
Talk (S).
Take ROOM NUMBER (T).
Find COINS x4 (U).
Take COOKIE and HANDLE; use COINS (V).
Find GEAR pieces x6 (W).
Walk down.
Place GEAR (X).
Take TILE 2/2 and KNIGHT (Y).
Place TILE; swap (1-2) and (2-3) (Z).
Use key (A).
Go (B).
Take KEY (C).
Take ‘T’ KEY (D).
Take 4x NUMBER PIECES 1/4. Offer COOKIE; take HANDLE (E).
Take 4x NUMBER PIECES 2/4. Use HANDLE; take KEY (F).
Take 4x NUMBER PIECES 3/4 (G).
Place KNIGHT; take KEY (H).
Place KEY x2 (I).
Take 4x NUMBER PIECES 4/4. Use ROOM NUMBER to receive ROOM KEY (J).
Place NUMBER PIECES; solution (K).
Use ROOM KEY for HOP (L); receive RECIPE.
‘T’ KEY on BAG; take SUITCASE KEY.
Take CUPBOARD KEY; place SUITCASE KEY (M).
Solution (N).
Take CHIP and MEDICINE (O).
Take CHIP (P).
Place CHIP x2; select 1-2-3-4 (Q).
Take RED MIXTURE and CORKSCREW (R).
Open MEDICINE; place RED MIXTURE and RECIPE. Take BOX KEY.
Place BOX KEY and use CORKSCREW; pour liquid. Take GREEN MIXTURE and QUEEN (S).
Walk down.
Place QUEEN; take BLUE MIXTURE (T).
Walk down and left.
BLUE MIXTURE and GREEN MIXTURE on MEDICINE; add green, red, blue and yellow. Take MEDICINE.
Offer MEDICINE (U).
Take COUCH PIECE (V).
Place COUCH PIECE. Swap (1-3) and (2-3); take HAT KEY and MASK KEY (W).
HAT KEY on BAG; take KEY.
Use KEY (X).
Solution (Y1-2); take MASK KEY (Z).
Place MASK KEY x2 (A).
Solution 1 (A): B-Dx2-E; move blue mask.
Solution 2 (F): G-H-I-J; move red mask.
Go (K).
Chapter 4: The Diary
Take BROKEN RAVEN and CLAW (L).
Take WING PARTS x5 (M).
Take BREAST; place CUPBOARD KEY (N).
Solution (O).
Take COMPASS KEY.
CLAW, WING PARTS and BREAST on BROKEN RAVEN; take COMPASS KEY and RAVEN.
Place RAVEN (P).
Play HOP (Q); receive COMPASS KEY.
Place COMPASS KEY x4; solution (R).
Take MAP (S).
Talk (T).
Walk down twice.
Play HOP (U); receive TORCH.
Go (V).
Use MAP and TORCH.
Solution 1: W-X-W-X-Y-X-W-X-X-W-X.
Solution 2: X-X-Y-Y-Z, X-W-X-X-Y-X, Y-X.
Solution 3: X-Y-X-Y, X-W-X-W, W-Z-Y-Z-W-Z-Y-Z-Z-W-X-Y-X-Y-X-W-X.
Take STICK (A).
Find FIVE COINS. Use STICK; take OIL (B).
Take PORTRAIT KEY 1/4. Use HANDLE and OIL; turn handle (C).
Use FIVE COINS; take GLASS and POLICE KEY 1/2 (D).
Take POLICE KEY 2/2 (E).
Place POLICE KEY (F).
Go (G).
Take BADGE KEY (H).
Place BADGE KEY; take PASS, GATE PART 1/3 and CODE PART (I).
Use PASS. Take CODE PART and KEY (J).
Take CODE (K).
CODE PART x2 on CODE.
Place CODE; enter 7-2-3 (L).
Go (M).
Open all boxes; find pairs and take TUMBLER 1/3 and POUCH (N).
Talk (O).
Take CYPHER (P).
Take GATE PART 2/3 and TUMBLER 2/3 (Q).
Place CYPHER. Dial 9-5-1-8-5-7-7-5-4-3-2-8. Take CASE CODE (R).
On POUCH, swap (1-3) and (2-3) (S). Find SIX COINS and TUMBLER 3/3 (S).
Place TUMBLER and CASE CODE. Enter 4-3-3-2. Take TUSSOLE’S DIARY (T).
Walk down.
Take EVIDENCE FILE from TUSSOLE’S DIARY.
Use KEY. Find folder 314. Use EVIDENCE FILE. Take ADDRESS (U).
Talk (V).
Walk down.
Use SIX COINS (W); take GATE PART 3/3 (X).
Talk (Y).
Place GATE PART (Z). Solution: A-B-C-D.
Go (E).
Chapter 5: Elena’s Portrait
Take APPLE (F).
Take FORCEPS (G).
Take PEAR KEY with FORCEPS (H).
Place APPLE and PEAR KEY (G).
Play HOP (I); receive FOOD.
Take GLASS (J).
Place GLASS x2; select 3-1-2-4. Find MONEY x5 and ALE (K).
Offer FOOD, ADDRESS, ALE and MONEY (J).
Go (L).
Clear path (M).
Remove branches; take SKULL KEY (N).
Take GLOVE; use SKULL KEY (O).
Play HOP (P); receive METAL BIRD 1/3.
Take CAGE KEY (Q).
Use knife; take METAL BIRD 2/3. Use CAGE KEY; take STATUE PART (R).
Place STATUE PART; take METAL BIRD 3/3 (S).
Place METAL BIRD (T); select U-V-W-X.
Casual and hard solution (Y): (1-11)-(2-10)-(3-12)-(4-14)-(5-7)-(6-10)-(7-14)-(8-10)-(9-11)-(11-12).
Go (Z).
Take DRAGON EYE 1/2 (A).
Take LOGS and use GLOVE x3 (B).
Select flower pairs; take SPIDER KEY (C).
Place SPIDER KEY (D).
Solution: 1-4-6, 5-7-3-6, 3-2-8-1-5.
Go (E).
Talk; take WITCH’S KEY (F).
Take GOBLET (G).
Take PORTRAIT KEY 2/4; take WATER CUP with GOBLET (H).
Find BEETLE COLLECTION x8 (I).
Walk down.
Place WITCH’S KEY (J).
Solution: (1-3)-(4-6)-(5-6)-(6-7)-(7-8).
Go (K).
Take DRAGON EYE 2/2 (L).
Place DRAGON EYE; take POTION BOOK and SEWING KIT (M).
Take SICKLE (N).
Walk down and left.
GARDEN KEY from POTION BOOK.
Use GARDEN KEY (O).
Play HOP (P); receive RED FLOWER.
Use SICKLE; take WHITE ROOT (Q).
Walk down and forward.
Take PORTRAIT KEY 3/4. Use SEWING KIT; place LOGS and WATER CUP. Use bellows. Place BEETLE COLLECTION and RED FLOWER. Take ANTIDOTE with GOBLET (R).
Go down and left.
Offer ANTIDOTE (S).
Take BAT KEY (T).
Walk down.
Place BAT KEY (U). Place WHITE ROOT; take SEDATIVE (V).
Go (W).
Place SEDATIVE; take PORTRAIT KEY 4/4 (X).
Place PORTRAIT KEY (Y).
Solution (Z).
Congratulations, you have completed Dark Tales: Edgar Allan Poe’s The Oval Portrait.