Nancy Drew – Lights, Camera, Curses!
Welcome to Hollywood…
Repair the sign with the duct tape. Move the flickering neon tube with the back scratcher. Inspect the neon tube. Leave the neon tube. Use the pliers on the neon tube. Put the neon tube back with the back scratcher. Move left. Use the oil can on the statue jaw. Open the toolbox with the key inside the statue’s jaw. Inspect the poster over the intercom. Leave the poster. Use the screwdriver in the toolbox on the intercom. Inspect the intercom. Select the stage A button. Select the talk button. Go right. Repair the broken hose with the duct tape. Put the chain on the chain hoist at the top left of the garage door. Operate the garage door controls. Open the gas cap of the generator with the wrench. Pour out the fuel can into the open gas cap. Use the bolt near the wrench on the right side of the screen on the open panel of the generator. Operate the red pull start on the generator. 1–4–5
Cat Noir
Put the packing peanuts in the trashcan. Inspect the note in the crate. Leave the note. Put the batteries from the crate in the flashlight. Take the bobby pin from the sidewalk in the dark next to the trashcan. Open the sewer drain with the screwdriver from the trash in the dark corner of the screen. Use the bobby pin on the door. Complete the lockpicking minigame. Open the crate inside the door. Leave the crate. Clear the gate with the hedge clippers. Clear the brambles with the hedge clippers. Inspect the water inside the pool. Put the token into the token slot. Use the power box. Use the bobby pin on the gate. Complete the lockpicking game. Use the pliers on the power line. Use the power box. Put the token into the token slot. Go left. Inspect the cat behind the upstairs window.
Here Kitty, Kitty, Kitty!
Inspect the ventilation grate. Put the trash in the trash can. Inspect the trash can. Put the dried up gum from the trash can in the coffee mug on the desk. Put the sticky gum in the mug on the pencil lying on the desk. Use the sticky pencil on the ventilation shaft. Unlock the cabinet with the key in the ventilator shaft. Inspect the cabinet drawer. Leave the drawer. Repair the ventilator cable with the duct tape in the coat pocket. Turn on the ventilator. Use the ventilator on the note on the ceiling. Inspect the note. Leave the note. Use the emblem from cabinet drawer on the book in the leftmost bookcase. Leave the book. Use the key from the book on the desk drawer. Inspect the desk drawer. Leave the note. Pick up the phone. Complete the bonus round.
Action!
3–1–4–2–1–3 Inspect the dolly. Leave the note. Inspect the schedule clipboard. Leave the clipboard. Move the dolly on the third location on the track (shot 37). Move the dolly on the second location on the track (shot 2). Move the dolly on the first location on the track (shot 45). Move the dolly on the last location on the track (shot 12). Put the four-way pipe on the space to the far right. Put the pipe with two prongs on the space above and slightly left of the doorway. Use the V-shaped pipe on the space to the far left. Use the pipe with the single prong on the space to the left of the doorway. Use the T-shaped pipe on the space to the right of the doorway. [+]
Use the plus shaped pipe on the space to the left of the statue’s rigth hand. Use the upside-down T-shaped pipe on the space to right of the statue’s left hand. Use the pipe without prongs on the space to the far left. Use the H-shaped pipe on the space to the far right. Use the pipe with two prongs on the space below the statue’s right hand. [+]
Use the pipe with three prongs on the space immediately to the left of the statue’s head. Use the pipe with three ends on the space to the far left. Use the pipe without prongs on the top space to the right of the statue’s head. Use the pipe with one prong on the space immediatly to the right of the statue’s head. Use the pipe with two prong on the lower right space. [+] Take the cat sitting next to the chair. Move the chair. Inspect the letter. Go to the next page. Leave the letter. Inspect the broken bolt. Leave the bolt. Inspect the blue bead. Leave the bead.
Under Construction
Take the cat from the crates to the left. Use the paw prints on the paint. Inspect the paint. Use the key on the drawers. Inspect the drawers. Use the hammer near the statue at the far end of the room on the nails. Inspect the clipboard. Leave the clipboard. Put the wooden boards on the table saw. Turn on the table saw. Use the hammer and nails on the boards. Pull the lever. Put the ramp on the hook. Pull the lever. Complete the bonus round.
Dressing the Part
Inspect the magazine on the chair. Leave the magazine. Inspect the letter in the lockers. Leave the letter. Inspect the note on the mirror. Leave the note. Inspect the notice in front of the costume references at the back of the room. Use the whip on the left head on the top shelf. Use the whip on the middle head on the top shelf. Use the whip on the right head on the top shelf. Use the leather scabbard on the NIK locker. Use the leather hanging over the front chair on the NIK locker. Use the head with the leather hat on the NIK locker. Use the shoulder jewelry hanging over the chair on the scratched locker. Use the tiara on the head with the long hair. Use the head with the long hair and tiara on the scratched locker. Use the bead skirt on the MT locker. Use the head with the braided hair on the MT locker. Use the broom. Inspect the blue bead. Leave the bead. Use the screwdriver on the scratched name plate. Leave the screwdriver. Leave the name plate. 3–4–2–2–1
Smooth Moves
Finish the smoothie minigame. 3–1–5–2
Get a Clue
Inspect the hat. Use the key on the cabinet. Inspect the cabinet drawer. Open the green bag. Use the brush on the chalk outline. Inspect the box. Leave the box. Use the brush with chalk on the box. Push the buttons from the one with the most chalk to the one with the least chalk. Inspect the box. Inspect the book in the rightmost bookcase. Use the screwdriver from the desk on the floorboards. Inspect the floorboards. Complete the decoder translation of letters. Note that the ruler of the Nile is meant to say PHARAOH. Go to the next note. Note that the famous Nile princess is meant to say NEFERTITI. Go to the next note. Note that who sat on a throne is meant to say LOIS . Go to the next note. [+] 4–4–3 Complete the bonus round.
Get a Room
Inspect the article on the table. Leave the magazine. Inspect the registry. Match the name “Kelly M. Common” with “Molly McKenna”. Inspect the key board. Leave the key board. Inspect the Pharaoh movie poster. Decipher the text FIND THE NAJAHAJE. Use the fallen candy on the rug on the candy jar on the counter. Inspect the note in the candy jar. Leave the note. Use the cane on the clock. Fill the watering can near the cane with the fountain. Empty the full watering can on the plant below the clock. Use the glass eye in the plant on the fish trophy behind the counter. Inspect the fish trophy. Use the key on the trophy cabinet. Inspect the coach cushions. Use the keycard on the elevator keypad. Use the hat on the coat. Use the keycard on the elevator keypad.
Room Service
Use the lockpicking set on the lock. Complete the lockpicking game. Inspect the laptop. Leave the laptop. Fill the iron with the bottled water from the nightstand. Turn on the iron. Use the iron on the letter. Inspect the letter. Leave the letter. Inspect the boots. Inspect the card next to the boots. Leave the note. Open the toothbrush. Put the batteries in the remote on the bed. Use the remote on the television. Inspect the television. Leave the television. Inspect the pen on the floor. Use the tweezers on the bathroom towel on the pen cap. Inspect the note from pen cap. Leave the note. Turn on the hot faucet in the bathroom. Combine the bathroom mirror with the television. Use the “Rolodex” password on the laptop. Leave the laptop.
Sensitive Materials
2–2 Inspect the emergency box. Inspect the paint bucket. Leave the paint bucket. Flip the light switch. Inspect the writing on the door. Leave the door. Flip the light switch. Use the hammer on the emergency box on the base of the statue. Use the key on the door. Use the broom on the glass. Inspect the box inside the door. Go left. Open the broken camera. Leave the chip. Open the door. Use the staff prop from the left shelves on the staff prop from the right shelves. Use the ankh prop on top of the left shelves on the ankh prop to the right of the right shelves. Fill the empty vase spot at the back of the room with the decorative urn lying in the aisle. Use the bird statue in the aisle on the bird box at the top of the left shelves. Use the spear in the back of the room on the snake on top of the shelves. Put the snake in the snake prop box. Inspect the snake box. Leave the scepter. Use the mummy lying in front of the sarcophagus on the sarcophagus. Use the staff from the snake box on the sarcophagus. Leave the urn. Use the scoop in the right shelves just over the crate on the packing peanuts. Use the full scoop on the crate of packing peanuts. Inspect the packing crate. Leave the crate. Use the crowbar in the packing crate on the crocodile. Inspect the urn inside the sarcophagus. Use the packing manifest from the crocodile’s mouth on the packing manifest in the sarcophagus urn. Use the crowbar on the flash boom crate. Inspect the flash boom crate. 3–4–2–4 Complete the bonus round.
Hack and Chips
Inspect the handheld device. Use the digital decrypter on the security camera chip. Complete the hacking minigame.
Jewel of Karnak
Inspect the magazine on the chair. Leave the article. Use the dust from the make-up table on the safe. Open the box on the make-up table. Use the screwdriver on the mirror in the box. Use the mirror from the box on the laser beams. Inspect the note on the safe. Leave the note. Take a dark lightbulb. Inspect the empty socket. Take a dark lightbulb. Inspect the empty socket. Take a dark lightbulb. Inspect the empty socket. Take a dark lightbulb. Inspect the empty socket. Use the B1 note on the blue button. Use the Y2 note on the yellow button. Use the R3 note on the red button. Use the G4 note on the green button. Move the necklace. Inspect the locket. Leave the locket. Move the lipstick. Move the flower. Inspect the biography of Lois Manson. Leave the biography. Inspect the book. Leave the book. I nspect the obituary of Lois Manson. Leave the obituary. Move the glove. Inspect the book. Leave the book. Inspect the picture of Lois Manson. Leave the picture. 4–1–4
Snakes on a Cane
Use the battery on the flashlight. Use the snake wrangling cane on a snake. Use the snake wrangling cane on a snake. Use the snake wrangling cane on a snake. Use the snake wrangling cane on a snake. Use the snake wrangling cane on a snake. Use the snake wrangling cane on a snake. Use the snake wrangling cane on a lizard. Use the snake wrangling cane on a lizard. Use the snake wrangling cane on a lizard. Inspect the empty terrarium near the top left. Leave the terrarium. Inspect the rattlesnake swizzle stick on the floor near the spray bottles. Leave the swizzle stick. Inspect the note on the floor near the spill. Leave the note. Inspect the refrigerator to the right. Leave the refrigerator. Complete the bonus round.
The Lobby
Inspect the poster. Inspect the snake picture. Decode the text DECDFA. Leave the message. 4–2–1–5–3–3 Inspect the letter. Leave the letter. Use the telephone. Inspect the fountain. Use the cane on the clock. Inspect the fountain. Use the employee card on the telephone. Move the rug. Use the metal N on the sculpture. Push the button inside the sculpture. Use the security panel. Open the camera. Use the digital decrypter on the camera chip. Complete the hacking minigame.
The Shower Scene
Flip the light switch. Use the remote on the television. Leave the television. Inspect the shoes. Leave the credit card. Use the credit card from the shoes on the television. Leave the television. Open the fridge. Use the batteries on the camera. Use the pomegranate syrup from the floor on the coffee filter over the fridge. Use the red coffee filter on the bulb in the lamp of the far cabinet. Use the red bulb on the burnt out bulb in the bathroom. Inspect the notes on the far wall. Leave the notes. Use the telescopic lens from the table on the enlarger near the door. Use the wrench from the table on the sink faucet. Use the film on the leftmost black bin. Use the film on the full sink. Use the film on the rightmost white bin. Use the film on the enlarger. Use the prints on the leftmost black bin. Use the prints on the full sink. Use the prints on the rightmost white bin. Use the prints on the clothesline. Use the hair dryer on the prints. Inspect the prints. Leave the prints. 3–1
Play It Again
Complete the smoothies minigame. Use the blender top on the blender base. Put the apple from the back behind the counter on the blender. Turn on the blender. Use the blender on the juicer behind the counter. Use the screwdriver from the open toolbox on the stage light. Use the dolly on the box. Open the box with the lightbulb. Use the lightbulb on the burnt out light bulb on the stage. Inspect the stage light. Leave the light. Use the audio cable on the microphone. Flip the switch on the microphone. Use the sound panel. Use the cloth from the bar stool on the broken bottle. Use the key on the note behind the glass. Leave the note. Move the picture on the back wall. Use the matchbook from the rightmost table on the unlit candle from the table at the front. Use the tape on the sheet music. Use the sheet music on the stand. Use the seat cushion lying on the floor on the empty spot of the booth. Use the lucky penny from the booth on the wishing fountain at the back. Inspect the wishing fountain. Use the key on the piano lock. Use the sheet music on the piano keys. Play DECDFA. Leave the sheet music. Complete the bonus round.
Dead at the Wheel
Inspect the poster. Use the poster on the break in the left wall. Inspect the panel on the wall. Push the fake wall. Start the car. Use the lockpick set on the car lock. Complete the lockpicking minigame. Inspect the trunk of the car. Use the wrench on the car. Start the car. Inspect the fountain water. Use the token on the token slot. Inspect the sign.
Fishing for Evidence
Use the digital decrypter on the phone lines. Complete the hacking minigame. Pull the rope lying on the pier. Use the binoculars lying on the crate on the ship. Leave the ship. Use the binoculars on the streetlight at the far end of the pier. Leave the streetlight. Use the pawprints from the dock on the leftmost nets. Use the fish heads from the leftmost nets on the catapult in the rightmost net. Use the loaded catapult on the street light at the end of the pier. Use the empty bucket halfway across the pier on the water. Use the filled bucket on the hot key beneath the street light. Use the cooled down key on the luggage. Inspect the luggage. Use the hook from the luggage on the pulley. Open the top crate from the stack to the right. Use the wrench on the hook. Pull the rope. Pull the rope. Open the box. Inspect the plans. Leave the plans.
Eating Crow
Use the battery on the flashlight. Pick one of the crows. The crow either has red eyes, a colored tag, or is entirely black. Based on this color, pick one of the objects with matching colors. Black: Cat to the left of the cellar door. Red: Magazine in the grass in front of the fountain, apple in the middle of the fountain, ladybug on the vines between the windows, and the scoop at the base of the gazebo. White: Wrench in the grass to the left, fish heads in the grass to the right, tweezers in the grass to the right, and duct tape to the right of the base of the fountain. Green: Clover in the grass just below the cellar door, and watering can near the bottom of the screen. Blue: Cup at the left of the base of the fountain, and bead in the grass to the right of the fountain. Gold: Coin to the left of the cellar door, scarab on the statue head right of the cellar door, and goldfish on the lower level of the fountain. Keep matching crows to objects until all crows are gone. [+] Use the lockpick set on the lock of the cellar door. Complete the lockpicking minigame.
Let There Be Light…
Use the matchbook at the bottom of the screen on each of the 10 candles.[+] Inspect the lock on the chest. Leave the lock. Inspect the Flash Boom crate. Leave the crate. 5–3–2–2
Safe Keeping
Inspect the letter. Raise the blinde on the rightmost window. Inspect the note on the window. Leave the note. Move the plane on the rightmost cabinet. Inspect the secret panel. Leave the panel. Inspect the calendar. Leave the calendar. Inspect the book in the rightmost bookcase. Leave the book. Inspect the coat collar. Leave the coat. Use the 21 from the calendar on the safe. Use the 9 from the book on the safe. Use the 37 from the coat on the safe. Open the safe. Inspect the safe. Leave the safe. Use the phone.
Valley of the Kings
Turn on the screen. Use the screen on the storyboard. Inspect crate 73 on top of the stack. Open the crate. Leave the blueprints. Move the prop below the pyramids. Use the shovel at the right end of the screen on the sand just below the temple on the top left of the screen. Inspect the ark. Use the hieroglyphs to spell out EGYPTIAN COBRA. 5–2–3–3 Complete the bonus round.
The Fire Within…
Use the matchbook at the bottom of the screen on each of the 10 candles. [+] Use the scarab key on the sacrophagus. Complete the lockpicking minigame. Go down. Finish the excavation minigame.
The Final Scene
Use the battery on the flashlight. Move the reflective surface near the lightbeam. Repeat until the room is lit.[+] Go left. Inspect the note. Move the pillars with the bird symbol in the order L, O, I, S. Move the pillars with the rain symbol in the order L, O, I, S. Move the pillars with the scorpion symbol in the order L, O, I, S. Move the pillars with the pyramid symbol in the order L, O, I, S. Note that the beams have been removed.[+] Note that in some versions of the game, failing this puzzle once yields a higher score. Inspect the dark room at the top of the stairs. 356660 Inspect the film reel. Leave the reel. Move to the next page. Leave the note. 2 Finish the excavation minigame.