Open CARPET BAG (C). Remove glass from magnifier, take MAYOR’S LETTER and BADGE.
Talk; show BADGE (D).
Take PIN (E).
Take KNIFE (F).
Use PIN (G); take OIL (H).
Remove vines (I). Take CROW SKULL with KNIFE (J).
Take SPYGLASS (K).
Use CROW SKULL and OIL (L).
Casual solution: M-Nx2-P-move U; M-N-O-P-move T.
Hard solution: Nx2-O-Px2-S-R-Q-S-move T; Mx2-Nx2-Ox2-Px2-S-R-Q-S-move U.
Go.
Touch skeleton twice; talk (V).
Play HOP; receive MARY’S RING.
Take MOON 1/2 and LANTERN (W).
Read book (V).
Play random mini-game to find MOON 2/2 (X).
Place MOON. Solution (Y).
Use LANTERN (Z).
Catch spirits; take FIERY LANTERN (A).
Place FIERY LANTERN (B).
Touch mirror. Play HOP; receive MIRROR SHARDS (C).
Place MIRROR SHARDS; solution (D).
Offer MARY’S RING. Take MAP (E).
Walk down.
Talk; take medal and place MAYOR’S LETTER (F).
Solution: (1-8)-(2-7)-(3-6)-(4-5).
Take FEATHER 1/3, LEATHER BOX and KEY PART (G).
Take FEATHER 2/3 (H).
Take BROKEN KEY (I).
KEY PART on BROKEN KEY; take GATE KEY.
Find crows (J).
Use GATE KEY (K). Go.
Take BUTTON 1-4/4 (L).
Take BRUSH (M).
Use BRUSH; take STAR and POT (N).
Walk down.
Take WATER with POT (O).
Go (P).
Use WATER; take BROKEN FLUTE (Q).
BUTTON on BROKEN FLUTE. Solution (R). Take FLUTE.
STAR on SPYGLASS; take LENS.
LENS in CARPET BAG; take MAGNIFIER.
Use FLUTE and MAGNIFIER; select 1-7-5-3 (S).
Go (T).
Use MAP (U).
Take DUPIN’S LIGHTER (V).
DUPIN’S LIGHTER on gas bottle in CARPET BAG; take WORKING LIGHTER.
Use WORKING LIGHTER (W).
Go left, left, right.
Talk; solve puzzle (X).
Select ‘Thanks. We’re right behind you’ to exit maze.
Alternatively, select ‘No thanks. We’ll find our own way’, then go right-forward-right-leftx2-rightx2-leftx2-forward-right-left-right-left-forward-right-forward.
Chapter 2: Alan and Lenore
Talk; take CROWN EMBLEM (Y).
Take NUMBER 1-6/6 (Z).
Place NUMBER; select I-VI in order and take RUBY (A).
Take ALKALI; place RUBY and select both rubies. Go (B).
Use and take FLASK. Take MAN EMBLEM. Place CROWN EMBLEM (C).
Place MAN EMBLEM. Take WING 1/2, SECRET DIARY and RECIPE (D).
Take WING 2/2. Select 1-2-3 (E). Take IODINE (F).
Take CHALK 1-4/4 (G).
Place WING. Select 1-2-3-4 (H).
Take CALCIUM SALT (I).
Place CALCIUM SALT, CHALK, IODINE, ALKALI and FLASK. Place SECRET DIARY and use flask. Read diary (J).
Take BUG and DIARY (K).
Walk down.
Take AMULET 1/2 (L).
Talk (M).
Play random mini-game (N).
Take CARD 1/3 (O).
Place BUG (P).
Collect blue key (Q), open blue door (R), collect green key (S), open green door (T).
Go (U).
Take CARD 2/3 and LOCK PART (V).
LOCK PART on LEATHER BOX. Solution: (W-X)-(X-Y)-(W-X).
Read notes, take AMULET 2/2.
Place AMULET; push all amulets. Take CARD 3/3 (Z).
Place CARD. Solution: (C-D)-(A-C)-(A-B).
Play HOP.
Puzzle solution: (F-I)-(F-E)-(F-G)-(F-H).
Receive EMERALD.
Place EMERALD (J); select 1-2-3-4-5 in pairs.
Open curtain; go (K).
Solutions (L).
Take ALAN’S BADGE (M).
Take PIECE OF PAPER 1/4. Take SCREWS with ALAN’S BADGE. Take PLANK 1/2 (N).
Take PLANK 2/2 and BULB (O).
Open curtain (P).
Place PLANK and SCREWS; use ALAN’S BADGE. Go (Q).
Examine scene.
Walk down.
Play HOP (R); receive SCOOP-NET.
Go (S).
Use SCOOP-NET for a mini-game (T).
Move weight (U).
Take MUSICAL NOTE (V).
Walk down.
Play HOP (W); receive WEIGHTS.
Pull cord. Place MUSICAL NOTE; take PIECE OF PAPER 2/4 and LEVER (X).
Go (Y).
Place WEIGHTS; solution (Z).
Push button, connect wires, push button (A).
Replace BULB; solution (B).
Walk down.
Go (C).
Play HOP (D); receive MASK.
Take WAX 1-4/4 (E).
Place MASK; take SCHEME and PIECE OF PAPER 3/4 (F).
Go to Upper Stage.
Place LEVER and SCHEME; move levers as shown. Take BUTTON (G).
Go to Under the Stage.
Use BUTTON (H).
Talk (I).
Play HOP (J); receive GUITAR PART.
Take BIRD (K).
Place BIRD; take PIECE OF PAPER 4/4 (L).
Restore SOLUTION FROM BOOK (M).
Place SOLUTION FROM BOOK (N). Select 1-2-3-4.
Take TREBLE CLEF and PEN (O).
Walk down.
Place TREBLE CLEF; move books and take STRINGS (P).
Go to Upper Stage.
Place DIARY and PEN; take NOTES (Q).
Go to Under the Stage.
Place GUITAR PART, STRINGS and NOTES for a mini-game (R).