Dark Tales: Edgar Allan Poe – Lenore

Chapter 1: The Test

Dark Tales: Edgar Allan Poe's Lenore
  • Take letter (A).
  • Talk; take CARPET BAG (B).
  • Open CARPET BAG (C). Remove glass from magnifier, take MAYOR’S LETTER and BADGE.
Dark Tales: Edgar Allan Poe's Lenore
  • Talk; show BADGE (D).
  • Take PIN (E).
  • Take KNIFE (F).
  • Use PIN (G); take OIL (H).
Dark Tales: Edgar Allan Poe's Lenore
  • Remove vines (I). Take CROW SKULL with KNIFE (J).
  • Take SPYGLASS (K).
  • Use CROW SKULL and OIL (L).
  • Casual solution: M-Nx2-P-move U; M-N-O-P-move T.
  • Hard solution: Nx2-O-Px2-S-R-Q-S-move T; Mx2-Nx2-Ox2-Px2-S-R-Q-S-move U.
  • Go.
Dark Tales: Edgar Allan Poe's Lenore
  • Touch skeleton twice; talk (V).
  • Play HOP; receive MARY’S RING.
  • Take MOON 1/2 and LANTERN (W).
  • Read book (V).
Dark Tales: Edgar Allan Poe's Lenore
  • Play random mini-game to find MOON 2/2 (X).
  • Place MOON. Solution (Y).
  • Use LANTERN (Z).
  • Catch spirits; take FIERY LANTERN (A).
Dark Tales: Edgar Allan Poe's Lenore
  • Place FIERY LANTERN (B).
  • Touch mirror. Play HOP; receive MIRROR SHARDS (C).
  • Place MIRROR SHARDS; solution (D).
  • Offer MARY’S RING. Take MAP (E).
  • Walk down.
Dark Tales: Edgar Allan Poe's Lenore
  • Talk; take medal and place MAYOR’S LETTER (F).
  • Solution: (1-8)-(2-7)-(3-6)-(4-5).
  • Take FEATHER 1/3, LEATHER BOX and KEY PART (G).
Dark Tales: Edgar Allan Poe's Lenore
  • Take FEATHER 2/3 (H).
  • Take BROKEN KEY (I).
  • KEY PART on BROKEN KEY; take GATE KEY.
  • Find crows (J).
  • Use GATE KEY (K). Go.
Dark Tales: Edgar Allan Poe's Lenore
  • Take BUTTON 1-4/4 (L).
  • Take BRUSH (M).
  • Use BRUSH; take STAR and POT (N).
Dark Tales: Edgar Allan Poe's Lenore
  • Walk down.
  • Take WATER with POT (O).
  • Go (P).
  • Use WATER; take BROKEN FLUTE (Q).
  • BUTTON on BROKEN FLUTE. Solution (R). Take FLUTE.
Dark Tales: Edgar Allan Poe's Lenore
  • STAR on SPYGLASS; take LENS.
  • LENS in CARPET BAG; take MAGNIFIER.
  • Use FLUTE and MAGNIFIER; select 1-7-5-3 (S).
  • Go (T).
Dark Tales: Edgar Allan Poe's Lenore
  • Use MAP (U).
  • Take DUPIN’S LIGHTER (V).
  • DUPIN’S LIGHTER on gas bottle in CARPET BAG; take WORKING LIGHTER.
  • Use WORKING LIGHTER (W).
  • Go left, left, right.
  • Talk; solve puzzle (X).
  • Select ‘Thanks. We’re right behind you’ to exit maze.
  • Alternatively, select ‘No thanks. We’ll find our own way’, then go right-forward-right-leftx2-rightx2-leftx2-forward-right-left-right-left-forward-right-forward.

Chapter 2: Alan and Lenore

Dark Tales: Edgar Allan Poe's Lenore
  • Talk; take CROWN EMBLEM (Y).
  • Take NUMBER 1-6/6 (Z).
  • Place NUMBER; select I-VI in order and take RUBY (A).
  • Take ALKALI; place RUBY and select both rubies. Go (B).
Dark Tales: Edgar Allan Poe's Lenore
  • Use and take FLASK. Take MAN EMBLEM. Place CROWN EMBLEM (C).
  • Place MAN EMBLEM. Take WING 1/2, SECRET DIARY and RECIPE (D).
  • Take WING 2/2. Select 1-2-3 (E). Take IODINE (F).
Dark Tales: Edgar Allan Poe's Lenore
  • Take CHALK 1-4/4 (G).
  • Place WING. Select 1-2-3-4 (H).
  • Take CALCIUM SALT (I).
Dark Tales: Edgar Allan Poe's Lenore
  • Place CALCIUM SALT, CHALK, IODINE, ALKALI and FLASK. Place SECRET DIARY and use flask. Read diary (J).
  • Take BUG and DIARY (K).
  • Walk down.
Dark Tales: Edgar Allan Poe's Lenore
  • Take AMULET 1/2 (L).
  • Talk (M).
  • Play random mini-game (N).
  • Take CARD 1/3 (O).
  • Place BUG (P).
Dark Tales: Edgar Allan Poe's Lenore
  • Collect blue key (Q), open blue door (R), collect green key (S), open green door (T).
  • Go (U).
Dark Tales: Edgar Allan Poe's Lenore
  • Take CARD 2/3 and LOCK PART (V).
  • LOCK PART on LEATHER BOX. Solution: (W-X)-(X-Y)-(W-X).
  • Read notes, take AMULET 2/2.
  • Place AMULET; push all amulets. Take CARD 3/3 (Z).
Dark Tales: Edgar Allan Poe's Lenore
  • Place CARD. Solution: (C-D)-(A-C)-(A-B).
  • Play HOP.
  • Puzzle solution: (F-I)-(F-E)-(F-G)-(F-H).
  • Receive EMERALD.
  • Place EMERALD (J); select 1-2-3-4-5 in pairs.
  • Open curtain; go (K).
Dark Tales: Edgar Allan Poe's Lenore
  • Solutions (L).
Dark Tales: Edgar Allan Poe's Lenore
  • Take ALAN’S BADGE (M).
  • Take PIECE OF PAPER 1/4. Take SCREWS with ALAN’S BADGE. Take PLANK 1/2 (N).
  • Take PLANK 2/2 and BULB (O).
  • Open curtain (P).
  • Place PLANK and SCREWS; use ALAN’S BADGE. Go (Q).
  • Examine scene.
  • Walk down.
Dark Tales: Edgar Allan Poe's Lenore
  • Play HOP (R); receive SCOOP-NET.
  • Go (S).
  • Use SCOOP-NET for a mini-game (T).
  • Move weight (U).
  • Take MUSICAL NOTE (V).
  • Walk down.
Dark Tales: Edgar Allan Poe's Lenore
  • Play HOP (W); receive WEIGHTS.
  • Pull cord. Place MUSICAL NOTE; take PIECE OF PAPER 2/4 and LEVER (X).
  • Go (Y).
Dark Tales: Edgar Allan Poe's Lenore
  • Place WEIGHTS; solution (Z).
  • Push button, connect wires, push button (A).
  • Replace BULB; solution (B).
  • Walk down.
Dark Tales: Edgar Allan Poe's Lenore
  • Go (C).
  • Play HOP (D); receive MASK.
  • Take WAX 1-4/4 (E).
  • Place MASK; take SCHEME and PIECE OF PAPER 3/4 (F).
  • Go to Upper Stage.
Dark Tales: Edgar Allan Poe's Lenore
  • Place LEVER and SCHEME; move levers as shown. Take BUTTON (G).
  • Go to Under the Stage.
  • Use BUTTON (H).
  • Talk (I).
Dark Tales: Edgar Allan Poe's Lenore
  • Play HOP (J); receive GUITAR PART.
  • Take BIRD (K).
  • Place BIRD; take PIECE OF PAPER 4/4 (L).
  • Restore SOLUTION FROM BOOK (M).
Dark Tales: Edgar Allan Poe's Lenore
  • Place SOLUTION FROM BOOK (N). Select 1-2-3-4.
  • Take TREBLE CLEF and PEN (O).
  • Walk down.
  • Place TREBLE CLEF; move books and take STRINGS (P).
  • Go to Upper Stage.
Dark Tales: Edgar Allan Poe's Lenore
  • Place DIARY and PEN; take NOTES (Q).
  • Go to Under the Stage.
  • Place GUITAR PART, STRINGS and NOTES for a mini-game (R).
  • Go (S).

Chapter 3: The Spirit in the Mirror

Dark Tales: Edgar Allan Poe's Lenore
  • Take PICK and KEY (T).
  • Take OIL; use PICK. Take EXTINGUISHER (U).
  • Use EXTINGUISHER (V).
  • Use WAX and WORKING LIGHTER; take HANDPRINT (W).
Dark Tales: Edgar Allan Poe's Lenore
  • Use HANDPRINT; take SCHEME (X).
  • Open bomb and place SCHEME (Y).
  • Solution: (1-3)-(2-4).
  • Go (Z).
Dark Tales: Edgar Allan Poe's Lenore
  • Solution: Ax3-B-Cx2-B-Ax2-B-Cx2-B-A-D-A-D-Cx2-D-Ax3-B-C-B-Cx3.
Dark Tales: Edgar Allan Poe's Lenore
  • Take SAW BLADE. Read notes; take BUTTON (E).
  • Take SHELL (F).
  • Take STEERING WHEEL; place SHELL. Take ROPE (G).
  • Walk down.
Dark Tales: Edgar Allan Poe's Lenore
  • Place ROPE and pull; receive FENCE (H).
  • Go (I).
  • Place FENCE (J).
  • Talk (K).
Dark Tales: Edgar Allan Poe's Lenore
  • Take BRANCH (L).
  • Take JAR with BRANCH (M).
  • BRACELET from JAR.
  • Place BRACELET (N).
  • Walk down.
  • Use JAR (O); receive JAR WITH BUGS.
  • Go forward.
Dark Tales: Edgar Allan Poe's Lenore
  • Use JAR WITH BUGS; receive EMPTY JAR. Take HOOK. Solution (P).
  • ROPE on HOOK; receive ROPE WITH HOOK.
  • Use ROPE WITH HOOK (Q).
  • Take SHRIMP (R).
  • Use STEERING WHEEL; take WRENCH (S).
  • Walk down.
Dark Tales: Edgar Allan Poe's Lenore
  • Use KEY and WRENCH; receive BOLT. Take FAN (T).
  • Go (U).
  • Use OIL, FAN, BOLT and WRENCH (V).
  • Go (W).
Dark Tales: Edgar Allan Poe's Lenore
  • Take TRINKET (X).
  • KEY from TRINKET.
  • Take FEATHER 3/3 and CHIP 1/2. Take JAR WITH WATER with EMPTY JAR (Y).
  • Take WHIP (Z).
  • Use JAR WITH WATER; take PAPER (A).
Dark Tales: Edgar Allan Poe's Lenore
  • Talk. Offer PAPER. Receive CODE FROM WING (B).
  • Place BUTTON and CODE FROM WING (C).
  • Select 1-2-3-4-5.
  • Use KEY (D).
  • Go (E).
Dark Tales: Edgar Allan Poe's Lenore
  • Use WHIP (F).
  • Take CLOAK (G).
  • Take RUBY and FLOWER (H).
  • RUBY on TRINKET; take STONE CLOVER.
  • Place STONE CLOVER (I); take SCROLL and turn page.
  • Enter 5102 (J).
  • Take WINCH HANDLE (K).
Dark Tales: Edgar Allan Poe's Lenore
  • Move mirror (L).
  • Take CHIP 2/2; use WINCH HANDLE (M).
  • Take BIRD (N).
  • Place BIRD; take SHARDS (O).
  • Take GEMS (P).
Dark Tales: Edgar Allan Poe's Lenore
  • Place SHARDS and SCROLL (Q).
  • Solution (R).
Dark Tales: Edgar Allan Poe's Lenore
  • Play HOP (S); receive STONE FEATHER.
  • Place STONE FEATHER (T); take DESTRUCTION INSTRUCTIONS (U).
  • Walk down.
Dark Tales: Edgar Allan Poe's Lenore
  • Place GEMS. Solution (V); starting positions are random.
  • Use FEATHER (W); receive BURNING FEATHERS.
  • Go right.
Dark Tales: Edgar Allan Poe's Lenore
  • Place DESTRUCTION INSTRUCTIONS and BURNING FEATHERS (X).
  • Solution (Y).
  • Walk down.
  • Talk; place CHIPS. Solution (Z).
  • Go (A).
Dark Tales: Edgar Allan Poe's Lenore
  • Talk for a HOP (B); receive KEY 1/3.
  • Take MERMAID PART 1/4 (C).
  • Take CAGE (D).
  • FLOWER on CAGE; take BIRD KEY.
  • Use BIRD KEY and JAR WITH WATER; take HANDLES, MOON LEFT and KEY 2/3 (E).
Dark Tales: Edgar Allan Poe's Lenore
  • Place HANDLES. Find matching drawers (F). Take INKWELL 1-3/3 and PLATE 1/2.
  • Take SAW HANDLE; place INKWELL. Solution (G).
  • Walk down.
Dark Tales: Edgar Allan Poe's Lenore
  • SAW HANDLE on SAW BLADE; take SAW.
  • Use SAW; take PLATE 2/2 (H).
  • Go (I).
Dark Tales: Edgar Allan Poe's Lenore
  • Place PLATE (J); take DISGUISE and KEY 3/3 (K).
  • Use KEY (L); push BUTTON.
  • Go (M).
Dark Tales: Edgar Allan Poe's Lenore
  • Pull lever (N).
  • Solution (O).

Chapter 4: The Secret Passage

Dark Tales: Edgar Allan Poe's Lenore
  • Use MOON LEFT; take GLOVES and NESTLING (P).
  • Place NESTLING; take CAVE KEY 1/4 (Q).
  • Take MERMAID PART 2/4. Move vines (R).
  • Go (S).
Dark Tales: Edgar Allan Poe's Lenore
  • Inspect cave (@).
  • Match snails; take MERMAID PART 3/4 (T).
  • Use GLOVES; solution (U).
Dark Tales: Edgar Allan Poe's Lenore
  • Offer SHRIMP. Take CAVE KEY 2/4 (V).
  • Take CORKSCREW (W).
  • Walk down twice.
  • Use CORKSCREW, drink potion and take MOON RIGHT (X).
  • Go (Y).
Dark Tales: Edgar Allan Poe's Lenore
  • Use MOON RIGHT; take NEEDLE AND THREAD and KNIFE (Z).
  • Use KNIFE (A).
  • Play HOP (B); receive SNACKS.
  • Offer SNACKS; take WHEEL (C).
  • Go (D).
Dark Tales: Edgar Allan Poe's Lenore
  • Place WHEEL (E).
  • Take SUN (F).
  • Walk down.
Dark Tales: Edgar Allan Poe's Lenore
  • Use SUN; take LIQUID AMMONIA and SWIMMING MASK (G).
  • Play HOP (H); receive MUSHROOMS.
  • MUSHROOMS in CAGE; take CAGE WITH GLOWING MUSHROOMS.
  • Go (I).
Dark Tales: Edgar Allan Poe's Lenore
  • Use CAGE WITH GLOWING MUSHROOMS (J).
  • Scroll down; take MERMAID PART 4/4. Use SWIMMING MASK; take CAVE KEY 3/4.
  • Place MERMAID PART; restore mermaid and take CAVE KEY 4/4 (K).
  • Scroll up; place CAVE KEY (J).
  • Solution: (L1-L1)-(L2-M1)-(M2-N).
  • Go (O).
Dark Tales: Edgar Allan Poe's Lenore
  • Take BONE 1-11/11 (P).
  • Take MASK and HALF TREE (Q).
Dark Tales: Edgar Allan Poe's Lenore
  • Place BONE. Solution (R).
  • Play random mini-game (S).
Dark Tales: Edgar Allan Poe's Lenore
  • Take LADDER with KNIFE (T).
  • Take SHAWL and SHOVEL HANDLE (U).
  • Remove vines; take MUSICAL KEY 1/3 (V).
  • Go (W).
Dark Tales: Edgar Allan Poe's Lenore
  • Place HALF TREE. Play HOP (X); receive STONE PLATE.
  • Take BROOCH (Y).
  • Take SHOVEL with SHOVEL HANDLE (Z).
  • Take HARPOON (A).
  • Walk down.
Dark Tales: Edgar Allan Poe's Lenore
  • Use SHOVEL; take STONE TREE 1/2 (B).
  • Take MUSICAL KEY 2/3 and LANTERN 1/3 with HARPOON (C).
  • Go (D).
Dark Tales: Edgar Allan Poe's Lenore
  • Take MASK (E) and MUSICAL KEY 3/3 (F).
  • Place STONE PLATE and MUSICAL KEY; solution (G).
  • Take DEMON (H).
Dark Tales: Edgar Allan Poe's Lenore
  • LIQUID AMMONIA on SHAWL; take SOAKED SHAWL.
  • Place DEMON. Solution: (M-J)-(I-M)-(O-N)-(J-O)-(K-I)-(N-K).
  • Place LADDER; use SOAKED SHAWL (P).
  • Take HALF TREE (Q).
Dark Tales: Edgar Allan Poe's Lenore
  • Place HALF TREE; play HOP (R). Receive STONE TREE 2/2.
  • Place STONE TREE; take HANDLE (S).
  • Place HANDLE (T).

Chapter 5: The Crows League

Dark Tales: Edgar Allan Poe's Lenore
  • Take HEX KEY (U).
  • CLOAK, 2x MASK, BROOCH, NEEDLE AND THREAD on DISGUISE. Take CLOAK.
  • Use CLOAK (V).
  • Take MACE (W).
  • Use HEX KEY twice; take SLIM PLATE (X).
  • Use SLIM PLATE; take FORCEPS and CAT 1/2 (Y).
  • Take CLOCK PART 1/2 with FORCEPS (X).
  • Walk down.
Dark Tales: Edgar Allan Poe's Lenore
  • Take SKULL and CLOCK PART 2/2 with FORCEPS (Z).
  • Go (A).
  • Place CLOCK PART; take SAFE KEY (B).
Dark Tales: Edgar Allan Poe's Lenore
  • Place SKULL; take IRON FACE (C).
  • Take PRISON KEY (D).
  • Use PRISON KEY (E).
  • Go (F).
Dark Tales: Edgar Allan Poe's Lenore
  • Take AXE (G).
  • Talk; take FIRE EMBLEM 1/2 (H).
  • Place IRON FACE; take FIRE EMBLEM 2/2 and BELLOWS (I).
  • Take TORCH (J).
Dark Tales: Edgar Allan Poe's Lenore
  • Take LAMP OIL. Take HORNS 1/2 with FORCEPS. Use BELLOWS. Use TORCH to get BURNING TORCH (K).
  • Take CROWBAR and place AXE (L).
  • Use CROWBAR; take HELMET 1/2 (M).
  • Walk down.
Dark Tales: Edgar Allan Poe's Lenore
  • Use FIRE EMBLEM (N) and BURNING TORCH (O).
  • Go (P).
Dark Tales: Edgar Allan Poe's Lenore
  • Use LAMP OIL (Q).
  • Use SAFE KEY. Solution. Take HANDCUFF KEY (R).
  • Take HAT (S).
Dark Tales: Edgar Allan Poe's Lenore
  • Take CAT 2/2 (T).
  • Place HAT. Take BUTTONS and BOOK (U).
  • Place CAT and BOOK; take CLOCK HANDS (V).
  • Solution: (1-3)-(2-4)-(2-3).
  • Take SKULL (W).
  • Walk down.
Dark Tales: Edgar Allan Poe's Lenore
  • Place CLOCK HANDS; take LANTERN 2/3 (X).
  • Place SKULL; take HELMET 2/2 (Y).
  • Go (Z).
Dark Tales: Edgar Allan Poe's Lenore
  • Use HANDCUFF KEY (A).
  • Take LANTERN 3/3 (B).
  • Place and push BUTTONS. Place MACE (C).
  • Take HORNS 2/2 (D).
  • Go to Negotiations Hall.
Dark Tales: Edgar Allan Poe's Lenore
  • Place HELMET, HORNS and LANTERN. Take BOX KEY (E).
  • Solution (F). Take WINDOW BUTTONS.
  • Walk down.
Dark Tales: Edgar Allan Poe's Lenore
  • Use BOX KEY; take SHREDDER HANDLE (G).
  • Go left.
  • Use SHREDDER HANDLE; take WINDOW SOLUTION (H).
Dark Tales: Edgar Allan Poe's Lenore
  • Restore WINDOW SOLUTION (I).
  • Place WINDOW BUTTONS and WINDOW SOLUTION (J).
  • Enter 316745.
  • Take envelope.