{"id":1932,"date":"2023-03-25T13:41:38","date_gmt":"2023-03-25T17:41:38","guid":{"rendered":"https:\/\/always-forever.us\/DarkOne\/?page_id=1932"},"modified":"2025-10-27T03:20:38","modified_gmt":"2025-10-27T03:20:38","slug":"nancy-drew-secrets-can-kill","status":"publish","type":"page","link":"https:\/\/always-forever.us\/DarkOne\/nancy-drew-secrets-can-kill\/","title":{"rendered":"Nancy Drew &#8211; Secrets Can Kill"},"content":{"rendered":"<p><b><span style=\"font-size: xx-small;\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-6447\" src=\"https:\/\/always-forever.us\/DarkOne\/wp-content\/uploads\/2025\/10\/NANCYDREWTITLE-252x300.gif\" alt=\"\" width=\"252\" height=\"300\" \/><br \/>\nAUNT ELOISE&#8217;S HOUSE:<\/span><\/b><\/p>\n<p><b>~ENTRY HALL~<\/b><\/p>\n<p>Begin the game by reading the letter on the table at Aunt Eloise&#8217;s house.\u00a0 Open the bottom right drawer of this table and take the phone calling card.\u00a0 Enter the living room.<\/p>\n<p><b>~LIVING ROOM~<\/b><\/p>\n<p>Open the books that are stacked on the small table and notice that the first letter for each of the plants is highlighted, spelling out a name.\u00a0 (M I T C H)\u00a0 Open the box on the coffee table.\u00a0 Open the drawer to the right of the sofa.\u00a0 Read the notepad, and read the card.\u00a0 There are letters on the top of the card.\u00a0 Make a NOTE of those letters\/symbols.\u00a0 You will need those shortly.\u00a0 Get the TV\/VCR remote control from the drawer and then close the drawer.\u00a0 Open the book to the right of the TV.\u00a0 Get the key from inside.\u00a0 Use this key on the chest that sits on the floor to the right of the TV.\u00a0 Get the quarter.\u00a0 Exit the living room and return to the entry hall.<\/p>\n<p><b>~ENTRY HALL~<\/b><\/p>\n<p>Click on the painting behind the table with the note from Aunt Eloise.\u00a0 Open the safe by clicking on the letters\/symbols you saw on the card from the living room.<\/p>\n<p><center><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-6448\" src=\"https:\/\/always-forever.us\/DarkOne\/wp-content\/uploads\/2025\/10\/SAFE.gif\" alt=\"\" width=\"180\" height=\"113\" \/><\/center>\u00a0Take the key hanging on the door of the safe.\u00a0 Open the box inside the safe (you must solve the flower puzzle).\u00a0 Read the message inside the box.<\/p>\n<p><center>SCHOOL COMPUTER<\/center>LOGIN NAME:\u00a0 ELOISE DREW<\/p>\n<p>PASSWORD:\u00a0 O WISE ELDER<\/p>\n<p>Turn around after closing the safe and click on the front doors (you will see a &#8216;turn around&#8217; arrow but you will EXIT the house).\u00a0 Use the silver key from the safe on the front doors of Paseo Del Mar High School, and enter the building.<\/p>\n<p><b><span style=\"font-size: xx-small;\">PASEO DEL MAR HIGH SCHOOL:<\/span><\/b><\/p>\n<p>Inside the main doors, make a note of the layout of the building.\u00a0 Become familiar with the directions to move from one area of contact to the next.\u00a0 There is a map on the wall on the bulletin board.\u00a0 Move down the hall and read the sign on the second bulletin board (sure are a lot of bulletin boards at this school!).<\/p>\n<p><center>Fin dthem ornin gedit ion<\/center>Anddi scove ranot here rime,<\/p>\n<p>Thean sweri sin blac kandwhi<\/p>\n<p>Tow how illdot heti me.<\/p>\n<p>Back off this bulletin board, turn right and go down the hall.\u00a0 Turn slowly and click on the PINK message on the bulletin board in this hall.<\/p>\n<p><center>In the face of danger<\/center>against a killer if you dare<\/p>\n<p>a very unlikely couple<\/p>\n<p>could be a helpful pair.<\/p>\n<p>Move towards the gym.\u00a0 Notice the eye chart.\u00a0 Talk to Hulk Sanchez, the football player.\u00a0 Ask him everything (Jake Rogers).\u00a0 Turn from Hulk Sanchez and zoom in on the 3 bottom notes on the bulletin board by the gym.\u00a0 Translate (reflections, backwards, upsidedown) the messages.<\/p>\n<p><b><span style=\"font-size: xx-small;\">~LIBRARY~<\/span><\/b><\/p>\n<p>Use the silver key on the Library door.\u00a0 Move to and zoom in on the library desk as you enter the door.\u00a0 Note the highlighted words on the SAT sheet.\u00a0 Move to the right and zoom in on the file drawers against the wall (thin drawers).\u00a0 Note the two different word puzzles.\u00a0 On the puzzle with the blue and green letters, solve the blue letters first (piece together the words), and then solve the green letters, creating a sentence.\u00a0 Move around the library, carefully noting the encyclopedia&#8217;s (Brail, etc.) and as many books as you can read.\u00a0 Knowledge is retained in what you read!\u00a0 Some of the book titles found throughout the Library are: Faces of Violence, Optical Illusions, The Zodiac and You, Protecting Manetees, Palmistry for All, Judo handbook, Boiler Operations (will come in handy towards the end of the game!), A Sign of the Times, Mysteries Dreams (coded\/highlighted letters spelling out: DON&#8217;T RUN NANCY) etc.\u00a0 In one of the books, the Sign Language book, you will note the sign language numbers that are highlighted are: 2, 3, and 5.\u00a0 The letters in sign language that are highlighted are: A, E, J, K, spelling out JAKE.\u00a0 These clues are helpful to enter Jake&#8217;s locker later on.<\/p>\n<p>Exit the Library and make your way back to Hulk Sanchez.\u00a0 Talk to him again.\u00a0 Then move around the building and enter the Student Union.\u00a0 Talk to Hal Tanaka.\u00a0 Again, as with Hulk, ask him everything you can.\u00a0 Enter the next room and talk to Connie (by the magazine rack).\u00a0 After speaking with Connie, note the phones on the wall.\u00a0 Open the telephone book and notice that the Pharmacy phone number has been torn out.\u00a0 Use your calling card, and call all three of your friends for advice.\u00a0 The advice you are given at this point boils down to 3 objectives:\u00a0 getting inside the Teacher&#8217;s Lounge and on the main school computer, getting into the Maintenance room which leads to the basement, and finding a way to get inside Jake&#8217;s locker.<\/p>\n<p>Back in the Library, you should find a book about Kanji and the symbol that Connie wears around her neck.\u00a0 The symbol stands for crane.\u00a0 Again, return and speak with Hulk Sanchez.\u00a0 You will find out that Hal Tanaka&#8217;s locker is next to Jake&#8217;s locker.\u00a0 Talk to Hal and he tells you that Jake once mentioned the fact that he wished he&#8217;d had a phone.\u00a0 This tells you that JAKE is spelt out on the phone.\u00a0 Return to the room with the phones, and zoom in on the one you used before.\u00a0 Note the numbers for the word JAKE and then move all the way down the hallway to the sign that says: CAFETERIA.\u00a0 Just to the left is a locker with yellow police tape across it.\u00a0 That is Jake&#8217;s locker (code: 5253)<\/p>\n<p>Open Jake&#8217;s locker, look at the empty VCR box, read the English book, and the Judo magazine.\u00a0 Click on the jacket and see the bottom of the locker.\u00a0 Get the knife\/box cutters.\u00a0 After examining Jake&#8217;s locker, return to Hal, Connie and Hulk and ask each one everything.\u00a0 Exit the school and enter the Diner.<\/p>\n<p><b><span style=\"font-size: xx-small;\">~DINER~<\/span><\/b><\/p>\n<p>Notice the menu board up above the counter.\u00a0 Letters spell:\u00a0 The bolt cutter you must take, or you could be the next Jake.\u00a0 Read the menu on the table to the right: Danger, and Sabatoge.\u00a0 Talk to Daryl behind the counter (smooth talker, isn&#8217;t he? LOL)\u00a0 Back off Daryl after asking him everything and listening to him.\u00a0 Turn towards the left and zoom in on the doors leading back to the kitchen area.\u00a0 Enter this area.\u00a0 Turn left and take the laddel from the black pan.\u00a0 Read the instructions for the fryer, and the work schedule.\u00a0 Zoom in on the cutting board with the tomatoes.\u00a0 See a message there?\u00a0 Zoom out from the tomato\/cutting board and click on the lower left side of the stove.\u00a0 There are bolt cutters there (remember the message to take the bolt cutters?).\u00a0 This is a good time to save your game.\u00a0 Remove the bolt cutters and immediately place the laddel in its place or you will be blown up!\u00a0 Once you&#8217;ve removed the bolt cutters and placed the laddel in it&#8217;s place, you may safely leave the diner.\u00a0 If you wish, you can play some pinball (use your quarter), or play some music on the jukebox.\u00a0 Your choice.\u00a0 Exit the diner and return to the school.<\/p>\n<p><b><span style=\"font-size: xx-small;\">~PASEO DEL MAR HIGH SCHOOL~<\/span><\/b><\/p>\n<p>From the outside view of the school, move your mouse cursor to the far right side of the building and click on the windows.\u00a0 Use the box cutters on the 3rd window pane of the left-most window.\u00a0 Enter the Teacher&#8217;s Lounge.<\/p>\n<p><b><span style=\"font-size: xx-small;\">~TEACHER&#8217;S LOUNGE~<\/span><\/b><\/p>\n<p>Inside the lounge, be sure to log onto the computer and click on the KEY on the right side.\u00a0 Note the codes for various rooms, but pay particular attention to the MAINTENANCE room.\u00a0 Also click on other options and explore the school mainframe computer!\u00a0 Afterwards, be sure you look in the file cabinets.\u00a0 There&#8217;s no way to enter the refrigerator to get anything to munch on during your &#8216;break&#8217;, so don&#8217;t bother trying!\u00a0 LOL\u00a0 Exit the Teacher&#8217;s Lounge via the window again, and return to the main school building.\u00a0 Talk to Hal Tanaka about what you discovered in the file cabinet.\u00a0 Talk to Connie, and Hulk while you&#8217;re in the building.\u00a0 Return to each again to exhaust all possible leads.\u00a0 You might wish to contact your friends again on the telephone!\u00a0 Now it&#8217;s time to head for the Maintenance Room door.<\/p>\n<p><b><span style=\"font-size: xx-small;\">~MAINTENANCE ROOM~<\/span><\/b><\/p>\n<p>On the door (at the end of the hallway, to the right of the sign that points to the Student Union, and Study Dome) is a Brail keypad.\u00a0 You should know the letters represented by Brail based on the Brail book in the Library.\u00a0 You should also know the code for the door as you discovered this information in the Teacher&#8217;s Lounge on the mainframe computer.\u00a0 Enter the appropriate code in Brail.\u00a0 Enter the Maintenance room and go down the elevator.\u00a0 Inside the toolbox are a pair of gloves.\u00a0 Pick those up.\u00a0 Next, note the directions for the Boiler on the wall.\u00a0 Notice that you cannot move the 3 levers on top of the Boiler (you will later&#8230;.. and in a REAL hurry!), but you can also click on the grate over to the right of the Boiler itself, and down lower towards the floor.\u00a0 There is no interaction at this point in the Boiler room, so after getting the gloves, you might as well not hang around here.\u00a0 Exit the Maintenance room and return to the Diner.\u00a0 Talk to Daryl again.\u00a0 Leave the Diner and return to the school.\u00a0 Again, talk to Connie (who becomes agitated!), Hal (who also becomes a little upset), and Hulk Sanchez (boy, is he agitated!\u00a0 I think he&#8217;s been blocked one time too many in football!\u00a0 LOL).<\/p>\n<p><b><span style=\"font-size: xx-small;\">~DINER~<\/span><\/b><\/p>\n<p>At the Diner, Daryl will tell you that someone left a note for you.\u00a0 When you back off the conversational window, the note will be there.\u00a0 Read the note and head for the Maintenance room again.<\/p>\n<p><b><span style=\"font-size: xx-small;\">~MAINTENANCE ROOM-BOILER~<\/span><\/b><\/p>\n<p>Enter the maintenance room (SAVE YOUR GAME!) go down the elevator and enter the Boiler room.\u00a0 There will be a chain on the levers.\u00a0 Time is of essence at this point, so if you don&#8217;t want to blow yourself up, use the bolt cutters on the chain (between the left and middle levers) and remove the chain.<\/p>\n<p><center><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-6448\" src=\"https:\/\/always-forever.us\/DarkOne\/wp-content\/uploads\/2025\/10\/SAFE.gif\" alt=\"\" width=\"180\" height=\"113\" \/><\/center>Without delay, click once on the LEFT lever, then once on the RIGHT LEVER, then again on the LEFT, then the RIGHT and finally the LEFT lever again.\u00a0 The boiler will fizzle out.\u00a0 Turn from the boiler and note the box of matches on the crate.\u00a0 Open the matches and make a note of the phone number.\u00a0 Turn to the right and notice the elevator control switch has been tampered with (more like destroyed!).\u00a0 Turn back around and click on the crate to the right of the boiler.\u00a0 You might wish to use your gloves at this point.\u00a0 Crawl through the air vent and pick up the video tape.\u00a0 Once you&#8217;re outside head for good ole&#8217; Aunt Eloise&#8217;s house.<\/p>\n<p><b><span style=\"font-size: xx-small;\">~AUNT ELOISE&#8217;S HOUSE~<\/span><\/b><\/p>\n<p>Turn the TV on with the remote.\u00a0 Place the video in the VCR and watch!\u00a0 Go to the Diner and talk to Daryl.\u00a0 He admits to running drugs for Mitch.\u00a0 Return to the school and talk to Hal, Connie and Hulk&#8230;&#8230;.\u00a0 You are trying to get them to help you, but none agree to assist you.<\/p>\n<p><b><span style=\"font-size: xx-small;\">~DINER~<\/span><\/b><\/p>\n<p>Return to the Diner and note that Daryl is gone and the Diner is closed.\u00a0 Now it&#8217;s time to meet him at the Pharmacy.\u00a0 SAVE YOUR GAME.<\/p>\n<p><center>SUSPENSE and ENDING coming up!<\/center>\u00f4\u00f4<\/p>\n<p><span style=\"font-size: xx-small;\">~PHARMACY~<\/span><\/p>\n<p>It&#8217;s dark now and when you arrive at the Pharmacy you will witness Daryl and Mitch talking.\u00a0 Pay close attention to your INVENTORY at this point.\u00a0 Connie will jump in to rescue Daryl from the right side of your viewing screen.\u00a0 When she moves in the screen, note the GUN that appears in your inventory.\u00a0 Click on the gun.\u00a0 When Mitch notices you standing there, he will turn and move towards you.\u00a0 IMMEDIATELY take your gun from your inventory and point it at him.\u00a0 He will surrender to you.<\/p>\n<p>Watch the ending sequence.<\/p>\n<p>Game over!\u00a0 Nancy solves yet another crime!<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>AUNT ELOISE&#8217;S HOUSE: ~ENTRY HALL~ Begin the game by reading the letter on the table at Aunt Eloise&#8217;s house.\u00a0 Open the bottom right drawer of this table and take the phone calling card.\u00a0 Enter the living room. ~LIVING ROOM~ Open the books that are stacked on the small table and notice that the first letter [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-1932","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/always-forever.us\/DarkOne\/wp-json\/wp\/v2\/pages\/1932","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/always-forever.us\/DarkOne\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/always-forever.us\/DarkOne\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/always-forever.us\/DarkOne\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/always-forever.us\/DarkOne\/wp-json\/wp\/v2\/comments?post=1932"}],"version-history":[{"count":2,"href":"https:\/\/always-forever.us\/DarkOne\/wp-json\/wp\/v2\/pages\/1932\/revisions"}],"predecessor-version":[{"id":6450,"href":"https:\/\/always-forever.us\/DarkOne\/wp-json\/wp\/v2\/pages\/1932\/revisions\/6450"}],"wp:attachment":[{"href":"https:\/\/always-forever.us\/DarkOne\/wp-json\/wp\/v2\/media?parent=1932"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}