{"id":1713,"date":"2023-03-19T18:07:06","date_gmt":"2023-03-19T22:07:06","guid":{"rendered":"https:\/\/always-forever.us\/DarkOne\/?page_id=1713"},"modified":"2025-10-25T23:09:19","modified_gmt":"2025-10-25T23:09:19","slug":"al-emmo-the-lost-dutchmans-mine","status":"publish","type":"page","link":"https:\/\/always-forever.us\/DarkOne\/al-emmo-the-lost-dutchmans-mine\/","title":{"rendered":"Al Emmo &#038; The Lost Dutchman&#8217;s Mine"},"content":{"rendered":"<p>This is an adventure game that takes place in the fictional town of Anozira.\u00a0 Al Emmo is not your traditional hero and there is a lot of comedy in this game.\u00a0 Sit back and enjoy!<\/p>\n<p>&nbsp;<\/p>\n<p>As in any adventure game be sure to explore thoroughly, exhaust all dialogs, and pick up anything that is not nailed down. \u00a0There is a narrator that will occasionally give hints and witticisms.<\/p>\n<blockquote>\n<ul>\n<li>Controls and inventory are in the upper right hand corner of the screen.<\/li>\n<li>You can also right click for eye, hand, mouth.<\/li>\n<li>\u00a0Settings, about, help, save and restore are in the upper left corner of the screen.<\/li>\n<li>Double clicking will make Al run.<\/li>\n<li>The game can be played without the disc in the drive.<\/li>\n<li>Manual and readme.txt can be found in the game files.<\/li>\n<li>BIG HINT\u2026.the cursor icons have a very small circle on them\u2026.focus the circle on your subject even if the rest of the icon is outside the subject.<\/li>\n<\/ul>\n<\/blockquote>\n<p>&nbsp;<\/p>\n<p align=\"center\">ACT 1: Dude, Where\u2019s Your Train?<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p><b> Introduction:\u00a0 <\/b> Click on Introduction at the top left of the game screen to get a background of the story.\u00a0 Al Emmo arrives in Anozira by train looking for a mail order bride.\u00a0 He is to meet Ivanna at Kevin\u2019s Saloon.<\/p>\n<p>&nbsp;<\/p>\n<p><b>Train station:<\/b>\u00a0 After arrival talk to the station master at the ticket window.\u00a0 He informs Al there won\u2019t be another train for a week.\u00a0 Talk to him about everything and ask him to refund your money for the return trip.\u00a0 You have no money unless you get that refund.<\/p>\n<p>&nbsp;<\/p>\n<p><b>Cemetery:<\/b>\u00a0 Head west to the cemetery.\u00a0 Read the tombstones and chuckle.\u00a0 Pick up the <u> daffodil<\/u>. \u00a0Go to the back of the cemetery and look at the hole, recently dug.\u00a0 Pick up the <u>human bone<\/u>.\u00a0 There is nothing else to do here so go back to the train station and head north to town.<\/p>\n<p>Look at the animal in the enclosure.\u00a0 Go to the Post Office and the Sheriff\u2019s office and find the doors locked.<\/p>\n<p>&nbsp;<\/p>\n<p><b>Kevin\u2019s saloon:<\/b>\u00a0 Go west into town and into the saloon.\u00a0 Click the hand icon on the bar stool so Al will sit on the stool.\u00a0 Talk to Kevin about everything.\u00a0 Ask him about a room and he will give you a <u>key<\/u> to the room upstairs.\u00a0 After a cutscene in which Rita Peralto sings go upstairs and put the key in the lock.\u00a0 Oh..oh\u2026it broke!\u00a0 Go downstairs and talk to Kevin again.\u00a0 Ask about Rita, you want to meet her.\u00a0 Kevin will give you a <u>Rita<\/u> <u>flyer<\/u>.\u00a0 Read it and find out that Rita likes a flower from the Saguaro plant.\u00a0 Before leaving the saloon go to the table behind Al and pick up the <u>mustard<\/u>.\u00a0 Read the <u>drink menu<\/u> and order the Tequila (with Agave worm).\u00a0 The drink lands on the floor\u2026\u2026smashed.\u00a0 Pick up the <u>Agave<\/u> <u>worm<\/u> and put it in inventory.\u00a0 Go to the ashtray under the dartboard and take the cigarette butts.\u00a0 Talk to Bill, the piano player, and discover that the piano is out of tune.\u00a0 Something about a \u2018wrong key\u2019.\u00a0 Hummm\u2026\u2026.<\/p>\n<p>&nbsp;<\/p>\n<p><b>Mayor\u2019s house:<\/b>\u00a0 Leave the saloon and go to the large green building.\u00a0 Enter by the door on the side.\u00a0 Talk to the mayor.\u00a0 Ask about the saguaro bloom.\u00a0 He will tell you there is one in bloom out by the bull pen.\u00a0 Look at the book on the table behind the mayor.\u00a0 The book of Births, Deaths, and Marriages.\u00a0 Go to the mantle and take an <u>ammunition shell<\/u>.\u00a0 Look around a little more and exit.<\/p>\n<p>&nbsp;<\/p>\n<p><b>West of town:<\/b>\u00a0 Go west out of town and see a small pile of <u>rocks<\/u> near a cactus.\u00a0 Pick them up.\u00a0 They will come in handy later.\u00a0 Continue west and see a <u>stick<\/u> at the base of the tree.\u00a0 Pick it up. \u00a0Go back to town.<\/p>\n<p>&nbsp;<\/p>\n<p><b>Koko\u2019s:\u00a0 <\/b>Go into Koko\u2019s and look around.\u00a0 Talk to Koko until all conversation is exhausted.\u00a0 Go to the shelf and pick up <u>Cost Mo\u2019<\/u> <u>magazine<\/u> and a <u>map of Anozira<\/u>.\u00a0 Purchase these two items as well as an <u>empty glass flask<\/u>.\u00a0 The map can be found in the bottom left corner of the screen, not in inventory. \u00a0It can be used to travel instantly to another area of the game.\u00a0 Nothing will be visible on the map until you have visited an area the first time.<\/p>\n<p>&nbsp;<\/p>\n<p><b>Dispensing machine:\u00a0 <\/b> Exit Koko\u2019s store and click on the machine next to the stairs.\u00a0 It dispenses <u>wombat food<\/u>.\u00a0 Purchase some.\u00a0 Let\u2019s go back to the saloon and see if we can get a key for the door.<\/p>\n<p>&nbsp;<\/p>\n<p><b>Saloon:\u00a0 <\/b>Use the \u2018eye\u2019 cursor on the piano keyboard.\u00a0 Ah ha\u2026Bill is using a key as a substitute for his missing piano key.\u00a0 Try to take it.\u00a0 No luck.\u00a0 Talk to Bill again and he will tell you he is quite fond of a drink called Blazin\u2019 Kev.\u00a0 Go to the bar and pick up the <u>matchbook<\/u>.\u00a0 Talk to Kevin about making a Blazin\u2019 Kev.\u00a0 He is reluctant to make one because it burned off his beard last time he made one.\u00a0 However, he is willing to let you make one.<\/p>\n<p>&nbsp;<\/p>\n<p><b>Mixed drink puzzle:\u00a0 <\/b> First puzzle of the game.\u00a0 See all the bottles on the shelf, each with a different name on it.\u00a0 The name of the drink is<\/p>\n<p>*B L A Z I N K E V*\u00a0\u00a0 so try the ingredients that start with those letters. \u00a0Once the drink is made use your matchbook to light it.\u00a0 Be quick about it before the alcohol evaporates.\u00a0 If you don\u2019t light it fast enough just make another drink.\u00a0 When you have the drink take it to Bill and give it to him.\u00a0 He will tell you he likes it on the \u2018rocks\u2019, sooooo\u2026\u2026go into your inventory and put some rocks into the glass.\u00a0 When he drinks it take the <u>key<\/u> on the keyboard.\u00a0 Be quick about it.\u00a0 Once you have the key go upstairs and try it on the door to your room.\u00a0 It works!\u00a0 Look at the bed and under it.\u00a0 Find a <u>broken whip<\/u>.\u00a0 Pick it up for your inventory.\u00a0 Exit the room and the saloon.<\/p>\n<p>&nbsp;<\/p>\n<p><b>Mayor\u2019s house:\u00a0 <\/b> Go back to the mayor\u2019s house and see a young boy sitting on a pile of rocks next to the house.\u00a0 Talk to him.\u00a0 He is not very respectful.\u00a0 He challenges you to take the flag from his dad\u2019s flagpole to prove you are not dumb.\u00a0 If you keep talking to the boy he will keep taunting you.\u00a0 Go between the buildings and take the exit going north.\u00a0 You will see the Hospitality House.\u00a0 Take the path next to it and go around to the left.<\/p>\n<p>&nbsp;<\/p>\n<p><b>Bubba\u2019s barnyard:<\/b>\u00a0 Meet Bubba and see the red flag on the pole.\u00a0 Talk to him and ask him to lower the flag.\u00a0 He will only lower it for two reasons:\u00a0 Cleaning or for someone who has departed.\u00a0 Tell him someone has departed and ask him to lower it.\u00a0 He wants proof of the departed.\u00a0 He will accept hard evidence and an authentic paper from the mayor.\u00a0 Go back to the fountain in front of the Hospitality House and use your empty glass flask on it.\u00a0 Get water in the flask.\u00a0 Use the water on the human bone in your inventory.\u00a0 That will clean the dirt off it.<\/p>\n<p>&nbsp;<\/p>\n<p><b>Mayor\u2019s house: <\/b> \u00a0\u00a0Then go to the mayor\u2019s house and use the hand icon on the book of Births, Deaths, and Marriages.\u00a0 You forge the mayor\u2019s signature and take the <u>page<\/u>.<\/p>\n<p>&nbsp;<\/p>\n<p><b>Bubba\u2019s barnyard:\u00a0 <\/b> Go back to Bubba\u2019s and give him the bone and the page from the book.\u00a0 He accepts both and lowers the flag.\u00a0 Go over to the horse in the barnyard and pet him.\u00a0 This will give you a <u>lengthy horse hair<\/u>.\u00a0 Now we need to find a way to get the flag without getting caught.\u00a0 How can we distract Bubba?<\/p>\n<p>&nbsp;<\/p>\n<p><b>Town:\u00a0 <\/b>Go back to town and go west until you see the pile of rocks.\u00a0 Take the path to the north until you see the cactus with the blooms on it.\u00a0 Go west and see a wagon wheel.\u00a0 Pick up the <u>damaged horseshoe<\/u> next to the wheel.\u00a0 Use the map in the lower left of the screen and click on \u2018town\u2019 to get back there quickly.<\/p>\n<p>&nbsp;<\/p>\n<p><b>Back to Bubba\u2019s: <\/b> \u00a0\u00a0Go back to Bubba\u2019s Barnyard.\u00a0 Give him the damaged horseshoe and ask if he can fix it.\u00a0 When he goes into the barn go to the flag and squirt mustard on it.\u00a0 When he sees it he will take the flag down and go to the fountain by the Hospitality House to soak it.\u00a0 He will leave it there.\u00a0 Go to the fountain and take the <u> flag<\/u>.<\/p>\n<p>&nbsp;<\/p>\n<p><b>Get cactus flower:\u00a0 <\/b> Go back to town (you can use the map if you like.)\u00a0 From there go west and then north to return to the saguaro cactus with the blooms on it.\u00a0 Put the red flag on the cactus and then open the gate where the bull is standing.\u00a0 The bull will charge the cactus with the flag on it and knock it over.\u00a0 When he leaves go pick up the <u>saguaro bloom<\/u>.\u00a0 Go back to Kevin\u2019s saloon and give the saguaro bloom to Rita.\u00a0 Watch the cutscene\u2026\u2026\u2026..\u201dPoor Al\u201d<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p align=\"center\">ACT 2: Enemy of the Date<\/p>\n<p>Al comes down from his room and Kevin gives him encouragement about Rita.\u00a0 Leave the saloon and go back to Bubba\u2019s.\u00a0 Talk to Antonio Bandana, standing outside Hospitality House.\u00a0 This will give you information about him.\u00a0 At Bubba\u2019s, pick up the <u> hammer<\/u> by the post.<\/p>\n<p>&nbsp;<\/p>\n<p><b>Desert west of town: <\/b> \u00a0Go back to town and west from there.\u00a0 Head north until you come to the saguaro cactus, turn west until you come to the wagon wheel.\u00a0 Go south until you come to a short barrel cactus.\u00a0 Use your hammer on the cactus to get a <u>Barrel-hook needle<\/u>.\u00a0 We now have the items in inventory to make a fishing pole.\u00a0 Combine the broken whip, lengthy horse hair and barrel-hook needle.\u00a0 Voila!\u00a0 You have a fishing pole and hook.<\/p>\n<p>&nbsp;<\/p>\n<p><b>Oasis:\u00a0 <\/b>Head back to the saguaro cactus by the bull pen, that\u2019s north and east.\u00a0 When you see the bull pen take the east path by the fence until you come to the oasis.\u00a0 Beautiful, isn\u2019t it?\u00a0 Move Al next to the water.\u00a0 In inventory combine the fishing pole with the Agave worm.\u00a0 Cast the worm out on the water.\u00a0 Al catches a <u>Desert Mudpuppy fish<\/u>.\u00a0 The fish swallows the hook but no worries.<\/p>\n<p>&nbsp;<\/p>\n<p><b>Desert exploring:\u00a0 <\/b> Go west, south and then east.\u00a0 We are in new territory now.\u00a0 Move east again and see a carcass.\u00a0 Use the hand icon on it and get a <u>cow bone<\/u>.\u00a0 Continue east, see a cave on your left, then north along the same path.\u00a0 Then take the northwest fork until you come to a small plateau with non-spiny aloe vera plants.\u00a0 Take a piece of the <u>aloe vera plant<\/u>.\u00a0 Go back east until the fork in the road.\u00a0 Take the northeast path until you see some oleander plants on your left.\u00a0 Take an <u>oleander<\/u> <u>flower<\/u>.\u00a0 Continue on the path around the bend.\u00a0 Go east; past a fork in the road, and then south until you see a bear trying to get a prairie dog that keeps popping up from holes in the ground.<\/p>\n<p>&nbsp;<\/p>\n<p><b>Prairie dog puzzle:<\/b>\u00a0 Use the fish in your inventory on the bear.\u00a0 He will move away to eat it.\u00a0 The prairie dog complains that you got rid of the bear when he was about to get it.\u00a0 He pops Al with a few bazooka shots, and then throws a few items out of his hole.\u00a0 One of the items is a bear claw, proof that he has one.\u00a0 Pick up the <u> bear claw<\/u> and talk to the prairie dog.\u00a0 Oops, the prairie dog swiped Al\u2019s glasses.\u00a0 Use your hammer on the prairie dog with the red rag on his head.\u00a0 Hit him three times, and then you can take your glasses.\u00a0 Take the <u>bear claw<\/u>.\u00a0 Combine it with the hookless fishing rod to get <u>fishing rod &amp; claw<\/u>.<\/p>\n<p>&nbsp;<\/p>\n<p><b>Prickly pear fruit:\u00a0 <\/b> Go back to the wagon wheel again.\u00a0 You can use the map and click on the Oasis, then go west to the saguaro cactus.\u00a0 Go west again until you see the wagon wheel.\u00a0 Go north from there until you see an impassable gully.\u00a0 Use the fishing rod &amp; claw on the prickly pear fruit on the other side of the gully.\u00a0 Now you have <u>fishing rod &amp; pear fruit<\/u>.\u00a0 Use your map and head back to town.<\/p>\n<p>&nbsp;<\/p>\n<p><b>Talk to Rita:<\/b>\u00a0 Go into the saloon and talk to Rita.\u00a0 Now you have a date for a ride and dinner.\u00a0 Uh\u2026oh, that means you need a horse.<\/p>\n<p>&nbsp;<\/p>\n<p><b>Bubba\u2019s barnyard:<\/b>\u00a0 Go to Bubba\u2019s and talk to him about a horse.\u00a0 He asks you three questions to determine which animal to give you.\u00a0 It doesn\u2019t matter what you answer because he has already determined what animal to give you.\u00a0 A cutscene ensues when Antonio shows up and Bubba gives him the stallion that Al wanted.\u00a0 Bubba gives Al a mule.\u00a0 Bubba explains that the mule is not in good condition.\u00a0 Use the hand icon on the mule.\u00a0 Al gets on the mule and tries to get it to move, no luck.\u00a0 Use the fishing rod &amp; pear fruit from your inventory and now the mule will move.\u00a0 Ingenious!\u00a0 Exit the barnyard and head back to town.<\/p>\n<p>&nbsp;<\/p>\n<p><b>Rita\u2019s house:\u00a0 <\/b> Once in town go east to Rita\u2019s house.\u00a0 Walk to the gate and open it.\u00a0 Once it is open throw the cow bone from your inventory to the dog.\u00a0 It will go away.\u00a0 Walk to the door and knock.\u00a0 When Rita opens the door Al gets trapped behind it.\u00a0 Who should come along?\u00a0 Antonio, of course.\u00a0 A cutscene ensues with Antonio taking Rita for a ride on his steed.<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p align=\"center\">ACT 3: Shallow Al<\/p>\n<p>Next morning Al comes down from his room and talks to Kevin.\u00a0 He suggests that Al needs a bath.<\/p>\n<p>&nbsp;<\/p>\n<p><b>Oasis:<\/b>\u00a0 Use the map to go to the Oasis.\u00a0 At the Oasis he meets Pammy Sanderson, the lifeguard at the Oasis.\u00a0 Talk to her and tell her you came to bathe.\u00a0 She will keep an eye on you but Al doesn\u2019t want to bathe with her watching.\u00a0 Talk to her until her sunburn comes up.\u00a0 Maybe you can help her out with some sunscreen.<\/p>\n<p>&nbsp;<\/p>\n<p><b>Koko\u2019s:\u00a0 <\/b>Use your map and go back to town.\u00a0 Go into Koko\u2019s and talk to him.\u00a0 Ask about sunscreen and give him the aloe vera leaf from your inventory.\u00a0 He gives you the <u>sunscreen<\/u>.<\/p>\n<p>&nbsp;<\/p>\n<p><b>Oasis again:<\/b>\u00a0 Use the sunscreen on Pammy.\u00a0 She doesn\u2019t like it, it smells bad.\u00a0 She wants Al to make it smell better.\u00a0 She wants natural ingredients.<\/p>\n<p>&nbsp;<\/p>\n<p><b>Town:<\/b>\u00a0 Talk to the mayor about natural methods for making something smell better.\u00a0 He tells you about some small yellow flowers that smell the best after the rain.<\/p>\n<p>&nbsp;<\/p>\n<p><b>Desert:<\/b>\u00a0 Go back to the location where you found the oleander flowers.\u00a0 REVIEW: Go to the Oasis, fill your empty glass flask with water, and then go west from there to the saguaro cactus.\u00a0 Go south to the intersection, then east.\u00a0 Go east again past the carcass.\u00a0 Continue on and you will see the cave on the left side.\u00a0 Continue from there until you see the intersection.\u00a0 Go northeast until you see the oleander.\u00a0 Keep going around the bend and you will see some bushes with small yellow flowers at the next intersection.\u00a0 Pour some water from your flask on them and then use the sunscreen bottle on them to get <u>fragrant sunscreen<\/u>.<\/p>\n<p>&nbsp;<\/p>\n<p><b>Oasis:<\/b>\u00a0 Use the fragrant sunscreen on Pammy.\u00a0 Now it\u2019s not smooth enough.<\/p>\n<p>&nbsp;<\/p>\n<p><b>Hospitality House:<\/b>\u00a0 Use the map and go back to town.\u00a0 Take the exit that goes to Bubba\u2019s barnyard.\u00a0 You will be at the Hospitality House.\u00a0 Go inside and see a lube dispenser at the end of the foyer. \u00a0It costs a dollar so use your money pouch on it.\u00a0 Then use the sunscreen on it to get <u>smooth sunscreen<\/u>.<\/p>\n<p>&nbsp;<\/p>\n<p><b>Oasis:<\/b>\u00a0 Back to Pammy.\u00a0 Use the smooth sunscreen on her.\u00a0 Now it\u2019s too runny.<\/p>\n<p>&nbsp;<\/p>\n<p><b>Bubba\u2019s barnyard:<\/b>\u00a0 Go back to town and then to Bubba\u2019s barnyard.\u00a0 He has some molasses in the barrels in front of the barn.\u00a0 Use the sunscreen on the barrel and now you have <u>thick sunscreen<\/u>.\u00a0 \u201cJust the way Pammy likes it.\u201d<\/p>\n<p>&nbsp;<\/p>\n<p><b>Oasis:<\/b>\u00a0 Use the thick sunscreen on Pammy.\u00a0 She tells Al that Antonio is not royalty\u2026\u2026\u2026..\u2019hummm\u2019\u2026.\u00a0 She falls asleep.<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p align=\"center\">ACT 4: The Torn Identity<\/p>\n<p><b>Hospitality House:<\/b>\u00a0 Go into the house and knock on the door with the bull head on it.\u00a0 Talk to Lou about a job.\u00a0 He will hire you but first you will need a dress, makeup, fake bust and a wig.\u00a0 Exit Lou\u2019s office and go to the next door over (without a sign on it.)\u00a0 Use the pointy stick in your inventory to get a <u>dress<\/u> on the clothesline.<\/p>\n<p>&nbsp;<\/p>\n<p><b>Oasis:<\/b>\u00a0 Go to the oasis and get some <u>melons<\/u>.<\/p>\n<p>&nbsp;<\/p>\n<p><b>Post office:<\/b>\u00a0 Go back to town and on to the post office.\u00a0 Use the Cost Mo\u2019 magazine on Al to get a <u>makeup ad<\/u>.\u00a0 Go over to Rick, behind the counter, and talk to him about everything.\u00a0 Then use the makeup ad on him and ask him to mail it for you.\u00a0 He prepares it and tells you to put it in the \u2018out\u2019 slot.\u00a0 Al hopes to get a speedy delivery.<\/p>\n<p>&nbsp;<\/p>\n<p><b>Train station:\u00a0 <\/b> Exit the post office and go to the train station.\u00a0 Talk to the FED UP guy, on the horse.\u00a0 He throws your package on the ground.\u00a0 You retrieve your <u>makeup tin<\/u>.\u00a0 Talk to the cross dresser on the bench.\u00a0 He wants to quit his line of business and go into construction, but he doesn\u2019t have any tools.\u00a0 Give him your hammer.\u00a0 He thanks you and gives you his <u>wig<\/u>.<\/p>\n<p>&nbsp;<\/p>\n<p><b>Hospitality House:<\/b>\u00a0 Go back to Hospitality House and go into the dressing room on the left.\u00a0 When Al comes out he is dressed like a woman.\u00a0 Go to Lou\u2019s office and talk to him.\u00a0 He gives you the <u>key<\/u> to Room 3.\u00a0 The customer is waiting.\u00a0 Use the key on Room 3 and go in.\u00a0 Talk to Antonio.\u00a0 He wants you to get to work.\u00a0 Go to the right side of the bed and see Antonio\u2019s clothes on the floor.\u00a0 Move back to the end of the bed and use the hand icon on it.\u00a0 Watch the action and follow Antonio\u2019s instructions when you come out from under the blanket.\u00a0 He will talk about building an empire.\u00a0 When he falls asleep go back to his clothes and find <u>Antonio\u2019s business card<\/u>.\u00a0 Oh, what a fraud!\u00a0 Now you have the proof.\u00a0 Go back to the dressing room and shed those clothes.\u00a0 Go back to see Lou and get paid for this job.\u00a0 Lou pays you with an inflatable<u> <\/u>doll.\u00a0 You now have a <u>Drag costume<\/u> and a <u>deflated doll<\/u>.<\/p>\n<p>&nbsp;<\/p>\n<p><b>Saloon:<\/b>\u00a0 Go back to the saloon and give Rita Antonio\u2019s business card.\u00a0 Watch the cutscene.<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p align=\"center\">ACT 5: Free Billy<\/p>\n<p>Talk to Kevin.\u00a0 After the conversation, go to the Sheriff\u2019s office.<\/p>\n<p>&nbsp;<\/p>\n<p><b>Sheriff\u2019s office:<\/b>\u00a0 Talk to the sheriff about the Indian raid.\u00a0 He tells you they took something from Rita\u2019s house.\u00a0 Rita is ok.\u00a0 Ask to talk to the Indian.\u00a0 The Indian won\u2019t talk; maybe you need to get the sheriff out of the office.\u00a0 Go outside and examine the gallows.\u00a0 They don\u2019t appear to be in great shape.\u00a0 Go back inside and talk to the sheriff.\u00a0 He won\u2019t budge.\u00a0 You need to find a distraction and a loud one.<\/p>\n<p>&nbsp;<\/p>\n<p><b>Saloon:<\/b>\u00a0 Talk to Billy.\u00a0 He is depressed.\u00a0 His wife left him and he wants to pack it in.\u00a0 Hint about the gallows.\u00a0 After three hints Billy doesn\u2019t get it.\u00a0 You suggest he hang himself.\u00a0 Oooo\u2026.that\u2019s awful.\u00a0 Follow Billy to the gallows.<\/p>\n<p>&nbsp;<\/p>\n<p><b>Gallows:<\/b>\u00a0 You hope the sheriff is right about it not being able to support an adult\u2019s weight.\u00a0 Oh no\u2026 Billy added support to it and he is fixin\u2019 to do the deed.\u00a0 Use your matchbook on the ropes and then go inside to the sheriff.\u00a0 There is a big thud and the sheriff goes outside to investigate.\u00a0 Talk to the Indian, he wants out.\u00a0 Al doesn\u2019t trust him not to kill him if he lets him out.\u00a0 The Indian gives Al his <u>knife<\/u> as proof.\u00a0 Go get the key on the wall next to the sheriff\u2019s desk.\u00a0 Use it on the cell door.\u00a0 Al tells the Indian to go.\u00a0 The Indian hesitates because he is afraid the sheriff will see him.\u00a0 An idea!\u00a0 Give the Indian your drag costume.\u00a0 After changing clothes the Indian comes out of the cell and picks up the sheriff\u2019s gun from his desk.\u00a0 He tells Al to keep his knife.\u00a0 As the Indian is leaving he invites Al to come to his camp, he is always welcome.\u00a0 The password is:\u00a0 STOP THAT.\u00a0 Put the key back on the wall and go outside to talk to Billy.\u00a0 When he leaves pick up the <u>rope<\/u>.<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p align=\"center\">ACT 6: Indian, a Stone, and the Last Town Raid<\/p>\n<p><b>Looking for the Indians:<\/b>\u00a0 Take the path to the east.<b> <\/b>\u00a0Keep going past the carcass.\u00a0 Continue east.\u00a0 Continue past the cave on the left. Then take the path to the northeast to the oleanders.\u00a0 Keep going past the oleanders until you come to the bushes with the little yellow flowers.\u00a0 Continue east until you see the small rocks with inscriptions.\u00a0 Keep going east and you will see two Indians up on a high plateau.\u00a0 If you go ahead they will shoot arrows at you.\u00a0 Use the talk icon on them and shout the password:\u00a0 STOP THAT!\u00a0 Now you can move to the base of the cliff just below the small pointy rock.\u00a0 Use your rope on that rock and climb up to the Indians.\u00a0 Talk with them.\u00a0 After several attempts they will understand you.\u00a0 They tell you where to find the chief.\u00a0 Go east to the tents.\u00a0 Use the hand icon on the tent in the center and enter to meet the chief.\u00a0 Talk to him.\u00a0 The chief wants to trade the ancient stone they took from Rita\u2019s house for some \u2018cocoa acid water.\u2019\u00a0 Exit the tent and go back to the rope.\u00a0 Climb down and go back to town.<\/p>\n<p><b>\u00a0<\/b><\/p>\n<p><b>Koko\u2019s:<\/b>\u00a0 Talk to Koko about making you some \u2018cocoa acid water\u2019.\u00a0 He calls it Koko\u2019s Kola.\u00a0 He will need the ingredients; an egg, prickly pear fruit, tobacco ash, and gunpowder.\u00a0 We have everything we need in inventory except the egg.<\/p>\n<p>&nbsp;<\/p>\n<p><b>Back to the desert:<\/b>\u00a0 Use the map to go to the Indian Plateau.\u00a0 Exit there and go west.\u00a0 Then go north at the bushes with the yellow flowers.\u00a0 You will see a nest with an egg in it.\u00a0 That cholla plant is mighty sharp.\u00a0 We will have to find something to cushion the egg.\u00a0 Use the deflated doll on the cholla plant.\u00a0 Go up the path on the right to the point that overlooks the nest.\u00a0 Use the rocks from inventory and throw them at the nest.\u00a0 After five tries and several insulting remarks from the narrator you finally knock it down.\u00a0 Pick up the <u>speckled bird egg<\/u> and the doll.\u00a0 Exit the area.\u00a0 Use your map to go back to town.<\/p>\n<p>&nbsp;<\/p>\n<p><b>Koko\u2019s:<\/b>\u00a0 Give Koko the egg.\u00a0 Use your knife with the ammunition shell and give the white gunpowder to Koko.\u00a0 Give the prickly pear fruit to Koko.\u00a0 Give him the cigarette butts from the saloon.\u00a0 He mixes it up and gives you <u>Koko\u2019s Kola<\/u>.<\/p>\n<p>&nbsp;<\/p>\n<p><b>Indian Plateau:<\/b>\u00a0 Visit the chief again and give him the Kola.\u00a0 In return he gives you the <u> stone half<\/u>.\u00a0 The chief holds a ceremony and tells Al of the Aztec gold.\u00a0 You will need to find the other half of the stone.<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p align=\"center\">ACT 7: Terminator \u2013 Rise of the Termites<\/p>\n<p><b>Indian camp:<\/b>\u00a0 When you awake you see the Indian that you rescued still dressed in the drag costume.\u00a0 Talk to him.\u00a0 Exhaust all conversation. Go back to town.<\/p>\n<p>&nbsp;<\/p>\n<p><b>Town:<\/b>\u00a0 You see a man setting up explosives around the mayor\u2019s house.\u00a0 Use the eye icon on him.\u00a0 Then talk to him.\u00a0 He is going to blow up termites around the mayor\u2019s house.\u00a0 Exhaust all conversation with him.\u00a0 He pushes the plunger but nothing happens.\u00a0 Go into the house to the foot of the stairs.\u00a0 See the termite infestation on the wall.\u00a0 Leave the house.<\/p>\n<p>&nbsp;<\/p>\n<p><b>Desert:\u00a0 <\/b>Go back to the saguaro cactus.\u00a0 Go west to the wagon wheel.\u00a0 Continue west to the gorge with the broken bridge.\u00a0 Use your knife on the rotting tree.\u00a0 You get wood shavings which you put into your empty flask.\u00a0 You now have <u>jar with rotting wood<\/u>.\u00a0 Go back to town.<\/p>\n<p>&nbsp;<\/p>\n<p><b>Mayor\u2019s house:\u00a0 <\/b> Go into the mayor\u2019s house and use jar with rotting wood on the termite infestation.\u00a0 You capture all of them.\u00a0 You now have <u>termites<\/u>.\u00a0 Go outside and use the termites on Everett.\u00a0 After the conversation he will leave with the termites.\u00a0 Use the hand icon on the plunger and get <u>dynamite<\/u>.<\/p>\n<p>&nbsp;<\/p>\n<p><b>Gorge with dead tree:<\/b>\u00a0 Return to the gorge with the dead tree.\u00a0 Use the dynamite at the base of the tree.\u00a0 Before Al can push the plunger a bird lands on the dynamite.\u00a0 Watch as the bird leaves and Al will reposition the dynamite.\u00a0 Before Al can move away the bird lands on the plunger and blows up the dynamite.\u00a0 Ooooo\u2026\u2026\u2026that hurts!\u00a0 The tree falls across the gorge.\u00a0 Walk across the tree and up the stairs.\u00a0 See a miner\u2019s cabin.\u00a0 Approach it and look at the door.\u00a0 There is a puzzle on it.\u00a0 You don\u2019t have enough information to unlock it so go back to town.<\/p>\n<p>&nbsp;<\/p>\n<p><b>Rita\u2019s house:<\/b>\u00a0 Knock on the door.\u00a0 After the conversation with Rita ask her to show you Jacob Waltz\u2019s room.\u00a0 Pick up the <u>flask<\/u> on the table.\u00a0 Go to the bed and use the hand icon on the pillow.\u00a0 Find <u>Dutchman\u2019s journal<\/u>.\u00a0 Read it.\u00a0 When you pick it up a piece of paper falls out of it.\u00a0 Pick it up and get a paper with <u> strange letters<\/u>.\u00a0 Leave the room and you will talk to Rita again.\u00a0 \u201cFriends, well that\u2019s a start.\u201d<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p align=\"center\">ACT 8:\u00a0 Bridges, Stones, Diaries<\/p>\n<p>&nbsp;<\/p>\n<p><b>Post office:\u00a0 <\/b>Go to the post office and show the paper with strange letters to Rick.\u00a0 Ask him to decode it.\u00a0 He insults you but finally gives you a hint.\u00a0 For each letter go back 4 positions.\u00a0 So an \u2018O\u2019 would be a \u2018K\u2019 and so on.\u00a0 Decipher the message using that code.\u00a0 The message is different for each game so I cannot give you the answer.<\/p>\n<p>&nbsp;<\/p>\n<p><b>Miner\u2019s cabin:<\/b>\u00a0 Go back to the miner\u2019s cabin and use the code on the front door.\u00a0 The door will open.\u00a0 Go inside and look around.\u00a0 Pick up the <u>shovel<\/u>.\u00a0 Look at the uneven floorboard.\u00a0 Use the hand icon on it.\u00a0 You pull it up and expose a locked chest.\u00a0 It will need a key to open it.<\/p>\n<p>&nbsp;<\/p>\n<p><b>Bubba\u2019s barnyard:<\/b>\u00a0 Go back to Bubba\u2019s and talk to him.\u00a0 He will tell you about the mule he rented to Jacob.\u00a0 The same mule he rented to you.\u00a0 Bubba said when Jacob brought it back it had terrible indigestion.\u00a0 Remember that there was an entry in Jacob\u2019s journal about the mule eating Jacob\u2019s key.\u00a0 Go over to the mule in the barnyard and feed it the oleander flower.\u00a0 It works, the mule spits out the key.\u00a0 Pick up the <u>chest key<\/u>.<\/p>\n<p>&nbsp;<\/p>\n<p><b>Miner\u2019s cabin:<\/b>\u00a0 Go back to the miner\u2019s cabin.\u00a0 Use the chest key on the hole in the floor.\u00a0 You get a <u>Peralto journal<\/u>, a <u>half stone rubbing<\/u>, and <u>salted licorice<\/u>.\u00a0 Read Peraltos journal.\u00a0 Then combine the half map rubbing with your stone in inventory and get a <u>full map rubbing<\/u>.\u00a0 Al eats the salty licorice before leaving the cabin.\u00a0 It is nighttime now and Al heads for the X on the map.\u00a0 He arrives at the plateau where he got the aloe vera leaf.\u00a0 He needs to get down to the lower level.\u00a0 Try using the shovel to dig a hole.\u00a0 Well, that didn\u2019t work.\u00a0 Head back to town.<\/p>\n<p>&nbsp;<\/p>\n<p><b>Town:\u00a0 <\/b>Go to where the wombat enclosure is and see the wombat moving around.\u00a0 Feed him some wombat food and then you can pick him up.\u00a0 You now have a <u>wombat<\/u> in inventory.\u00a0 Return to the plateau.<\/p>\n<p>&nbsp;<\/p>\n<p><b>Plateau:<\/b>\u00a0 Use the wombat on the ground and he will dig a hole.\u00a0 Follow him down to the lower level.\u00a0 Exit to the north.<\/p>\n<p>&nbsp;<\/p>\n<p><b>Mine:<\/b> \u00a0You arrive at the cave which is the mine entrance.\u00a0 Enter the mine.<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p align=\"center\">ACT 9: The Peraltos<\/p>\n<p><b>Mine:<\/b>\u00a0 Pick up the <u>lantern<\/u> and use your matchbook to light it.\u00a0 Step onto the old elevator and use one of the ropes to make it go down.\u00a0 Go west and pick up the <u>pickaxe<\/u>.\u00a0 Go back to the east and through the tunnel.\u00a0 You come to some tracks. \u00a0\u00a0If you go west it\u2019s a dead end.\u00a0 Go east again and follow the track south.\u00a0 The track stops at a cliff.\u00a0 Find a way to get down.\u00a0 Use your rope on the track and climb down.\u00a0 There is a small plateau to the right but you can\u2019t get up there.\u00a0 You must find a way to get up there.\u00a0 Go back to the rope and climb up.\u00a0 Go east and see a mine cart.\u00a0 Use the pickaxe on the switching mechanism next to the cart.\u00a0 It won\u2019t stay by itself.\u00a0 Let\u2019s look around for something to help.\u00a0 Go east on the track and see a tar pit.\u00a0 Use your empty flask on the tar to get <u>jar with tar<\/u>.\u00a0 Go back to the mine cart and use the jar with tar on the mechanism and then the pickaxe.\u00a0 Al will pull on the pickaxe and even though it breaks he feels that the track is switched.\u00a0 Go on the east side of the cart and push it until you come to short track.\u00a0 Give it one final push and it goes over the edge of the cliff, landing near the plateau.\u00a0 Use your rope on the track and climb down.\u00a0 Use the hand icon on the cart and Al will climb up to the plateau.\u00a0 Go east and Al will see a fast moving river flowing east.\u00a0 You have just the thing to float that river.\u00a0 Go to your inventory and click on the doll. Then click the doll on Al.\u00a0 He will inflate it and drop it in the river and jump on. Quickly right click through the icons until you have the hand icon.\u00a0 When Al comes to the next set of stairs click the hand icon on them and he will go up just before the river drops down.\u00a0 Go north and Al comes to what looks like a guy on a throne and a pattern of tiles on the floor.<\/p>\n<p>&nbsp;<\/p>\n<p><b>Slider puzzle:<\/b>\u00a0 Below on the left is a picture of the unfinished slider.\u00a0 The finished picture is on the right.\u00a0 Click on the tile you want to move.\u00a0 To place the last tile you will have to exit the puzzle and pick up the tile on the floor.\u00a0 Then you can re-enter the puzzle and click the last piece on the empty space on the lower right corner.<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<div align=\"center\">\n<p>&nbsp;<\/p>\n<table border=\"0\" width=\"60%\" cellspacing=\"0\">\n<tbody>\n<tr>\n<td align=\"center\" width=\"50%\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-5012\" src=\"https:\/\/always-forever.us\/DarkOne\/wp-content\/uploads\/2025\/10\/slider-before-300x188.jpg\" alt=\"\" width=\"300\" height=\"188\" srcset=\"https:\/\/always-forever.us\/DarkOne\/wp-content\/uploads\/2025\/10\/slider-before-300x188.jpg 300w, https:\/\/always-forever.us\/DarkOne\/wp-content\/uploads\/2025\/10\/slider-before.jpg 320w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/td>\n<td align=\"center\" width=\"50%\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-5011\" src=\"https:\/\/always-forever.us\/DarkOne\/wp-content\/uploads\/2025\/10\/slider-after-300x188.jpg\" alt=\"\" width=\"300\" height=\"188\" srcset=\"https:\/\/always-forever.us\/DarkOne\/wp-content\/uploads\/2025\/10\/slider-after-300x188.jpg 300w, https:\/\/always-forever.us\/DarkOne\/wp-content\/uploads\/2025\/10\/slider-after.jpg 320w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>&nbsp;<\/p>\n<\/div>\n<p>&nbsp;<\/p>\n<p>When you complete it an opening will appear below the face on the wall.\u00a0 Use the hand icon on the button once.<\/p>\n<p>&nbsp;<\/p>\n<p><b>Looking for treasure:\u00a0 <\/b> Exit the scene and see that the river has stopped flowing.\u00a0 Move to the bottom of the stairs and use the hand icon on the ladder. Climb down.\u00a0 Go into your inventory and click on the stone half to make it available for use quickly.\u00a0 Exit to the west and who comes in but Antonio. Listen to what he has to say.\u00a0 When he finishes quickly cycle through your options and put the stone half into the hole in the Aztec face.\u00a0 If you are not fast enough you will be able to try again.\u00a0 When this is done a door will slide open and Antonio forces you to go through it.\u00a0 Now you are faced by another door.\u00a0 A voice tells you that you will have to answer five questions to see if you are worthy to pass through.\u00a0 Most of them are common knowledge but the answers to the game related questions are:<\/p>\n<blockquote>\n<ul>\n<li>Yes, you are a virgin<\/li>\n<li>You are 42 years old<\/li>\n<li>Your name sounds like \u2018Alamo\u2019<\/li>\n<li>Anozira is Arizona spelled backwards<\/li>\n<li>The genre for this game is \u2018adventure\u2019<\/li>\n<li>The gold belongs to the Aztecs<\/li>\n<li>One of the answers is \u2018selfless wealth\u2019<\/li>\n<\/ul>\n<\/blockquote>\n<p>With each correct answer the next door opens until you get through five of them.\u00a0 If you flub up you will be able to try again with different questions.<\/p>\n<p>&nbsp;<\/p>\n<p><b>Treasure room:<\/b>\u00a0 Al enters the treasure room and goes forward to pick up the Aztec treasure chest.\u00a0 Antonio follows him into the room and the door slams shut trapping them inside.\u00a0 This also wakes up the Aztec curse in the form of a skeleton with pistols.\u00a0 Try to help Antonio open the door.\u00a0 It doesn\u2019t work.\u00a0 Antonio sees a lever across the room and wants Al to activate it.\u00a0 If you stay behind the rock where you are you are safe.\u00a0 Now how can Al get to that lever without being shot?\u00a0 Look behind Al at the statue.\u00a0 Use the eye icon on it and Al notes that it would be a good place to hide.\u00a0 Look at the altar where Al picked up the gold.\u00a0 Move up the path until you are southwest of that, more west then south.\u00a0 When you get to the right place the skeleton will stop shooting.\u00a0 Wait there a bit and plan your next move.\u00a0 Now take a small step forward until the skeleton moves behind the altar.\u00a0 Turn around and run behind the statue when the skeleton just appears from behind the altar.\u00a0 Remember to double click to make Al run.\u00a0 If you time it right the skeleton will chase after you and spot Antonio.\u00a0 If the skeleton stops before seeing Antonio move cautiously out from behind the statue just a few steps until the skeleton moves again toward Antonio.\u00a0 When the skeleton engages Antonio you can run behind the altar and pull the lever.\u00a0 As long as Al holds the lever Antonio can escape through the door.\u00a0 After that when you release the lever the skeleton moves toward you.\u00a0 Not to fear, the skeleton is really Peraltos ghost, who Antonio murdered.\u00a0 Go into your inventory and get the Rita flyer.\u00a0 Show it to the skeleton.\u00a0 He lets you go so you can stop Antonio before he leaves the mine with the gold.\u00a0 You will have to move quickly to get to the top of the ladder and stairs before the river starts flowing.\u00a0 When you get there the river starts flowing again.\u00a0 Go back to the slider puzzle and see that the tile next to it is broken now.\u00a0 In inventory combine the tar with the broken tile and it is fixed.\u00a0 Put it in place on the puzzle and press the button to stop the flow of the river.\u00a0 Go back to the river and go west to the plateau.\u00a0 Climb down the mine cart and see that Antonio has taken down your rope.\u00a0 In inventory combine the rope with the broken pickaxe head.\u00a0 Now you can throw it up and it will anchor to the top so you can climb up.\u00a0 Now go back to the elevator and see Antonio going up.\u00a0 In inventory use the fishing rod with hook in the elevator mechanism to jam it.\u00a0 Antonio comes crashing down.\u00a0 The elevator stops just above you.\u00a0 Step under the elevator and Antonio will start shooting at you.\u00a0 Move quickly back and forth under the elevator and it will start rocking.\u00a0 Keep doing that until Antonio falls off and gets buried under a pile of rocks.\u00a0 I found that if I clicked just outside the shadow of the elevator on each side it would start the platform rocking violently with Antonio\u2019s movement.\u00a0 Pick up the chest and watch the end of the game.\u00a0 Also watch the credits to the end.<\/p>\n<p>&nbsp;<\/p>\n<p>I hope you enjoyed the game\u2026\u2026I did.\u00a0\u00a0\u00a0 Congratulations Himalaya Studios!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>This is an adventure game that takes place in the fictional town of Anozira.\u00a0 Al Emmo is not your traditional hero and there is a lot of comedy in this game.\u00a0 Sit back and enjoy! &nbsp; As in any adventure &hellip;<\/p>\n<p><a href=\"https:\/\/always-forever.us\/DarkOne\/al-emmo-the-lost-dutchmans-mine\/\">Continue Reading<span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-1713","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/always-forever.us\/DarkOne\/wp-json\/wp\/v2\/pages\/1713","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/always-forever.us\/DarkOne\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/always-forever.us\/DarkOne\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/always-forever.us\/DarkOne\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/always-forever.us\/DarkOne\/wp-json\/wp\/v2\/comments?post=1713"}],"version-history":[{"count":2,"href":"https:\/\/always-forever.us\/DarkOne\/wp-json\/wp\/v2\/pages\/1713\/revisions"}],"predecessor-version":[{"id":5014,"href":"https:\/\/always-forever.us\/DarkOne\/wp-json\/wp\/v2\/pages\/1713\/revisions\/5014"}],"wp:attachment":[{"href":"https:\/\/always-forever.us\/DarkOne\/wp-json\/wp\/v2\/media?parent=1713"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}