Dark Tales: Edgar Allan Poe – Speaking With The Dead

Chapter 1: Near the Loyalles’ House

Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Take 1st PHOTO PART (A).
  • Talk (B).
  • Take KEYS (C).
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Take SATCHEL and STAR EMBLEM; play HOP; take 1/3 METAL PLATES (D).
  • Select SATCHEL; select (F-I)-(J-E)-(H-F)-(G-J); take MEDICINE EMBLEM and solution.
  • Take ROUND EMBLEM (K); use KEYS (L).
  • Select (M). Turn key; read paper; take 2/3 METAL PLATES; read letter (N).
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Take 1/2 DEER DECORATIONS; place ROUND EMBLEM and STAR EMBLEM (O).
  • Solution (P).
  • Play HOP; earn 3/3 METAL PLATES (Q).
  • Use METAL PLATES; solution (R).
  • Go left.
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Take CLOCK KEY (S).
  • Press and hold (T).
  • Take 5th PHOTO PART (U).
  • Take MEDICINE BOX (V).
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • MEDICINE EMBLEM on MEDICINE BOX.
  • Select A-D-B-G-B-C-E-G-D-B-C-G.
  • Select 4x; take SMELLING SALTS (H).
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Use SMELLING SALTS; take 1/3 DOOR SPHERES (I).
  • Take 2/2 DEER DECORATIONS; use CLOCK KEY; take 2/3 DOOR SPHERES (J).
  • Place DEER DECORATIONS; select K-Lx2-Mx2; take 3/3 DOOR SPHERES (N).
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Place DOOR SPHERES; solution (O).
  • Go left.
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Talk (A).
  • Select window (B).
  • Talk (C).
  • Walk down 2x.
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Play HOP; earn EXTINGUISHER (D).
  • Go left 2x.
  • Use EXTINGUISHER (E).
  • Solution (F-G)-(G-H)-(H-I)-(G-J)-(I-K)-(L-M).
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Talk; take 1/2 BRONZE OWLS (N).
  • Take BIRD EMBLEM (O).
  • Take LIT CANDLE and 1/2 BIRD TILES (P).
  • Take DIARY; play HOP; earn BROKEN OWL (Q).
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • BIRD EMBLEM on DIARY; solution (R). Take 3rd PHOTO PART and 2/2 BIRD TILES; read diary.
  • Restore BROKEN OWL; take 2/2 BRONZE OWLS (S).
  • Talk (T).
  • Place BRONZE OWLS (U); play HOP; earn 1/2 ORNATE HANDLES.
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Place BIRD TILES; solution; take 2/2 ORNATE HANDLES (V).
  • Place ORNATE HANDLES; open door (W).
  • Go forward.
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Talk (A).
  • Take EYE GEM (B).
  • Read note; place EYE GEM; select 1-6; take CROWN EMBLEM (C).
  • Select, open door, remove old candle, and place LIT CANDLE (D).
  • Play HOP; earn NECKLACE.
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Play HOP; earn GEMS (E).
  • GEMS on NECKLACE.
  • Place NECKLACE; take HEART EMBLEM (F).
  • Place CROWN EMBLEM and HEART EMBLEM (G).
  • Go forward.

Chapter 2: Hall

Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Take UTILITY KEY (H).
  • Select (I); play HOP; take BROKEN LADDER.
  • Select (J).
  • Take ELECTRICAL TAPE; use UTILITY KEY. Play HOP; earn 1/2 RAVEN EMBLEMS (K).
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Use ELECTRICAL TAPE 4x; select wires 2x; take 2/2 RAVEN EMBLEMS (L).
  • Place RAVEN EMBLEMS (M).
  • This minigame is randomly generated; your solution may vary (N).
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Talk; take HAMMER (A).
  • Use HAMMER; play HOP; earn NAILS (B).
  • NAILS on BROKEN LADDER; use HAMMER 6x; take LADDER.
  • Place LADDER; select latch (C).
  • Go forward.
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Select scene 2x.
  • This mini-game is randomly generated.
  • Locate green card and select to hit opponent 3x (D).
  • Choosing a red card allows your opponent to hit you (E).
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Talk (@).
  • Take 1/2 EAGLE TILES (F).
  • Take 2/2 EAGLE TILES (G).
  • Read note; take 1/2 BOOK TILES (H).
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Take HANDLE; place EAGLE TILES; slide up (I).
  • Take 2/2 BOOK TILES (J).
  • Place BOOK TILES; solution (K). Read book; take INSTRUCTIONS.
  • Select (L).
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Restore items (M).
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Take GEARS KEY and 1/2 LION EMBLEMS (A).
  • Use HANDLE; take KEY PART and AMMONIA (B).
  • Take 2/2 LION EMBLEMS (C).
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Place LION EMBLEMS; drag up; take 6th PHOTO PART, BROKEN WATCH, and 1/2 METAL CROSSES (D).
  • Open BROKEN WATCH; play HOP; earn GEARS.
  • GEARS on GEARS KEY; stack gears and gears key; take BOOK LOCK (E).
  • Use BOOK LOCK; take GEAR LOCK SOLUTION (F).
  • Walk down.
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Place GEAR LOCK SOLUTION; select H-G-H-Gx2.
  • Take 2/2 METAL CROSSES (I).
  • Walk down.
  • Play HOP; earn KNIFE (J).
  • Return to Laboratory.
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Place METAL CROSSES; select 1-8; use AMMONIA (K).
  • Take DISASSEMBLED KEY (L).
  • KEY PART on DISASSEMBLED KEY; take WORKSHOP KEY.
  • Walk down 2x.
  • Use WORKSHOP KEY; go forward (M).

Chapter 3: Workshop

Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Take OILER (N).
  • Use KNIFE; play HOP; earn 1/3 FUSES (O).
  • Take PAGE FRAGMENT (P).
  • Turn over photo; take LIGHTNING TOKEN (Q).
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Remove lampshade; take TOOLBOX and LIGHTER FLUID (A).
  • Place LIGHTNING TOKEN; take 2/3 FUSES (B).
  • Take 3/3 FUSES (C).
  • Go to Laboratory.
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Place PAGE FRAGMENT; take INSTRUCTIONS (D).
  • Place FUSES (E).
  • Solution (F).
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Take BOILER ROOM KEY (G).
  • Go to Workshop.
  • Use BOILER ROOM KEY (H).
  • Go left.
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Take 1/3 TOKEN PARTS (I).
  • Take 1/3 JEWEL BOX TOKENS and 1/4 CHEMICAL ELEMENTS (J).
  • Take EMPTY LIGHTER (K).
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Use KNIFE; select pairs (L).
  • Take 2/3 TOKEN PARTS (M).
  • Take 3/3 TOKEN PARTS from EMPTY LIGHTER; use LIGHTER FLUID; take LIGHTER.
  • Take 1/2 GEAR TOKEN HALVES; place TOKEN PARTS (N).
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Solution (O).
  • Go right.
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Use LIGHTER (A-B).
  • Move pillows and blanket; read notes; take 1/2 ANIMAL TOKENS and 1/2 GATE LATCHES (C).
  • Take 2/2 ANIMAL TOKENS (D).
  • Take 2/2 GEAR TOKEN HALVES (E).
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Take 2/3 JEWEL BOX TOKENS; place ANIMAL TOKENS; solution (F).
  • Take JEWEL BOX and 2/2 GATE LATCHES (G).
  • Place GATE LATCHES; slide 1-2; select (J-K-M-K-M-U)-(I-H-I-K-M-K-T).
  • (N-S-Q-S-Kx2-Q-O-N-Ix2-O-V)-(O-N-O-S-Kx2-Qx2-W); take VALVE.
  • Walk down.
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Take 4th PHOTO PART (A).
  • Walk down.
  • Use GEAR TOKEN HALVES; take ANKH (B).
  • Restore book image; place ANKH; take TOOLBOX KEY (C).
  • Play HOP; earn 3/3 JEWEL BOX TOKENS (D).
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Open JEWEL BOX; add JEWEL BOX TOKENS and select.
  • Solution (E); earn 1/2 PICTURE TILES.
  • TOOLBOX KEY on TOOLBOX; select pairs (F-G).
  • Take ADJUSTABLE WRENCH (@).
  • Walk left.
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Select; use OILER and ADJUSTABLE WRENCH; place VALVE (H).
  • Go left.
  • Take CANDLE (I).
  • Use CANDLE and LIGHTER; close and turn lantern; take 2/2 PICTURE TILES (J).
  • Take CACHE KEY (@).
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Take PENCIL; place PICTURE TILES; solution (K).
  • Take 2/4 CHEMICAL ELEMENTS (L).
  • Use PENCIL (M); play HOP; take CACHE CLUE.
  • Use CACHE KEY; read newspaper; take 1/3 PHOTO FRAGMENTS and NEWSPAPER (N).
  • Walk down.
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Place CACHE CLUE; select 1-3; take BOOK TOKEN and CHEST KEY (O).
  • Go right.
  • Use CHEST KEY (P).
  • Play HOP; earn; PHOTO FRAGMENT (Q).
  • Talk; take 2/3 PHOTO FRAGMENTS (R).
  • Walk down, left.
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Place BOOK TOKEN (A).
  • Drag token along path (B).
  • Take GLUE (C).
  • Use NEWSPAPER (D) and PENCIL (E); take WAITING ROOM KEY. Use WAITING ROOM KEY (E); open door.
  • Go right.

Chapter 4: Waiting Room

Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Talk 2x (F).
  • Move pillow, read newspaper; take 3/4 CHEMICAL ELEMENTS (G).
  • Take CLOCK KEY (H).
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Take 4/4 CHEMICAL ELEMENTS; use CLOCK KEY; take CHEMICAL CLUE (I).
  • Place CHEMICAL ELEMENTS and CHEMICAL CLUE; solution (J).
  • Go forward.
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Talk; take HOUSE PHOTO (K).
  • Take GARDEN SHOVEL (L).
  • Talk; take HOURGLASS TILE (K).
  • Select 1-5; take 1/3 GREEN GEMS (M).
  • Select; play HOP; earn 3/3 PHOTO FRAGMENTS (N).
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • PHOTO FRAGMENTS on PHOTO FRAGMENT; restore photo (O); use GLUE; take SAFE CODE.
  • Walk down.
  • Pan down; use HOURGLASS TILE; take TOP HAT (P).
  • Walk down.
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Use SAFE CODE; turn dial to 0-4-3-7; take COUCH ARM KNOB (Q).
  • Go right.
  • Place COUCH ARM KNOB; take 2/3 GREEN GEMS (R).
  • Go forward.
  • Place TOP HAT; take STONE TILE and CITY MAP (S).
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • HOUSE PHOTO on CITY MAP; find the differences; take HOUSE DIRECTIONS (T).
  • Use HOUSE DIRECTIONS (U).
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Solution (V).
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Take HOOK (A).
  • Take RIBBON and 1/4 CLOCK BUTTONS (B).
  • Place STONE TILE; take CLOCK CRANK (C).
  • HOOK on RIBBON; earn RIBBON WITH HOOK.
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Select cart and play HOP; earn 1/3 GATE GEARS (@).
  • Read note; take 2/4 CLOCK BUTTONS (D).
  • Use RIBBON WITH HOOK; earn 3/4 CLOCK BUTTONS (E).
  • Take 4/4 CLOCK BUTTONS (F).
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Use CLOCK CRANK; take 3/3 GREEN GEMS (G).
  • Place CLOCK BUTTONS; select 1-4; take 2/3 GATE GEARS (H).
  • Walk down.
  • Use GARDEN SHOVEL and GREEN GEMS; take 3/3 GATE GEARS (I).
  • Go forward.
  • Place and select GATE GEARS (J).
  • Go forward.
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Take VALVE (K).
  • Take 1/2 TURTLE JEWELS (L).
  • Take 1/2 BENCH TILES (M).
  • Take 1/3 LIGHTBULBS (N).
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Use VALVE; take 2/3 LIGHTBULBS, 2/2 BENCH TILES (O).
  • Take DOOR SOLUTION (P).
  • Place BENCH TILES; select 1-3; take 3/3 LIGHTBULBS (Q).
  • Place LIGHTBULBS; select (R).
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Solution (S).
  • Go forward.
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Take CORKSCREW, DRAWER KEY, and CHEST KEY (A).
  • Take WIRE from CORKSCREW.
  • Take 1/2 WOODEN TILES (B).
  • Use DRAWER KEY; take 2/2 TURTLE JEWELS, VASE BASE, and SHEARS (C).
  • Go forward.

Chapter 5: Basement

Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Talk; take SECRET CODE (D).
  • Take 2/2 WOODEN TILES; use CHEST KEY; select 1-5 (E).
  • Open chest; take 2nd PHOTO PART and BROKEN HARPOON (F).
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Take 1/3 MACHINE PARTS; select (G).
  • Use SECRET CODE; select 1-4; take WRONG CODE (H).
  • Select pairs; take HARPOON PART and VINEGAR (I).
  • Walk down.
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Place WOODEN TILES; solution (J).
  • Take 2/3 MACHINE PARTS and HARPOON ARROW (K).
  • HARPOON ARROW and HARPOON PART on BROKEN HARPOON; take HARPOON.
  • Walk down.
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Use SHEARS (L); play HOP; earn VASE PARTS.
  • VASE PARTS and GLUE on VASE BASE; solution (M); take VASE.
  • Place VASE; take JEWELED TURTLE (N).
  • TURTLE JEWELS on JEWELED TURTLE; open and take 3/3 MACHINE PARTS.
  • Go forward.
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Place PHOTO PARTS, WRONG CODE, and MACHINE PARTS; select (O).
  • Play HOP for the symbols; connect symbols as shown (P-S); earn CORRECT CODE.
  • Go forward.
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Place CORRECT CODE; select 1-4 (A).
  • Take GUN (B).
  • Go forward.
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Take LANTERN DISC (C).
  • Use HARPOON (D).
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • This mini-game is randomly generated; use (E) as a guide to locate boards (F).
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Restore boards (G).
  • Take CORKSCREW HANDLE (H).
  • CORKSCREW HANDLE on CORKSCREW.
  • Walk down.
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Take RULER; use VINEGAR (I); play HOP; earn SCROLL.
  • Read SCROLL; take WELL CLUE.
  • Use CORKSCREW; take 1/2 FLOWER LOCK PARTS (J).
  • Go forward.
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Use RULER 4x (L); play HOP; earn GEAR.
  • Place WIRE; swap positions (M).
  • Restore GEAR; take BELT EMBLEM (N).
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Move boxes (O-P)-(Q-P)-(R-P).
  • Take BROKEN LANTERN (S).
  • Place WELL CLUE; select brick 2x; read book; take 2/2 FLOWER LOCK PARTS and GLOWING MUSHROOMS (T).
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Place FLOWER LOCK PARTS; restore image (A); take VALVE.
  • Place VALVE; select B-G-C-F-H-I-D-E.
  • Go forward.
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Talk; use GUN (J).
  • Take 1/3 MURAL PARTS; use BELT EMBLEM; take MONOCLE (K).
  • Disassemble MONOCLE; tale LENS.
  • Take SKULL CHEST (L).
  • Take 1/2 ANIMAL TOKENS (M).
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Open panel; take SKULL TOKEN (N).
  • SKULL TOKEN on SKULL CHEST; select 1-3 (O); take TONGS and 2/2 ANIMAL TOKENS.
  • Use TONGS; earn 2/3 MURAL PARTS; take SIGNET RING (P).
  • Use SIGNET RING; take 3/3 MURAL PARTS (Q).
  • Walk down.
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Place MURAL PARTS; solution (A).
  • Take RUBBER GLOVES (B).
  • Place ANIMAL TOKENS; solution (C).
  • Take INSULATION TAPE (D).
  • Open BROKEN LANTERN; use TONGS, LANTERN DISC, LENS, and GLOWING MUSHROOMS. Close door; take LANTERN.
  • Go forward.
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Use LANTERN, INSULATION TAPE, and RUBBER GLOVES (E).
  • Solution (F).
  • Congratulations! You have completed Dark Tales: Edgar Allan Poe’s Speaking with the Dead!